История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 лет назад
  Ivan Safrin cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code 11 лет назад
  Ivan Safrin dc9b0be826 Sprite remove and rename, sprite state remove and rename 11 лет назад
  Ivan Safrin 0d07d2c038 Sprite offset editing in the sprite editor 11 лет назад
  Ivan Safrin 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 лет назад
  Ivan Safrin 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module 12 лет назад
  Ivan Safrin e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default 12 лет назад
  Ivan Safrin 0690417d9b Added entity move up/down/top/bottom buttons to the entity editor 12 лет назад
  Ivan Safrin 568218f268 UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box 12 лет назад
  Ivan Safrin 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor 12 лет назад
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 лет назад
  Ivan Safrin 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control 12 лет назад
  Ivan Safrin 8a2b71be95 Implemented median center point for scaling gizmo, fixed missing non-retina icon 12 лет назад
  Ivan Safrin adef34818a Added menu to select median or individual entity position transform center, implemented median point for rotation transforms in entity editor 12 лет назад
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 лет назад
  Ivan Safrin 77571cf6a5 Added ability to add cameras in the scene editor, added camera property sheet, camera icons 12 лет назад
  Ivan Safrin e01d62912b Added icon for empty entities in scene editor, fixed non retina icons in scene editor, added ability to add empty entity in scene editor 12 лет назад
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 лет назад
  Ivan Safrin 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties 12 лет назад
  Ivan Safrin ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser 12 лет назад
  Ivan Safrin 8483490abf Fixed ray picking in retina display mode 12 лет назад
  Ivan Safrin 0b76b19e29 Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board 12 лет назад