Ivan Safrin
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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há 11 anos atrás |
Ivan Safrin
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ac855c47e5
Sprites are now previewed in the asset browser
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há 11 anos atrás |
Ivan Safrin
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ff1e978028
Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites
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há 11 anos atrás |
Ivan Safrin
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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há 11 anos atrás |
Ivan Safrin
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ee187d0d36
Fixed asset browser crashing in some scenarios
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há 11 anos atrás |
Ivan Safrin
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7e5c38fdc5
Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset
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há 11 anos atrás |
Ivan Safrin
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eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
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há 12 anos atrás |
Ivan Safrin
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e0228cb5d3
Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE)
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há 12 anos atrás |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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há 12 anos atrás |
Ivan Safrin
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892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
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há 12 anos atrás |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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há 12 anos atrás |
Ivan Safrin
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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há 12 anos atrás |
Ivan Safrin
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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há 12 anos atrás |
Ivan Safrin
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73c9c27a6c
UI tweaks, light theme
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há 12 anos atrás |
Ivan Safrin
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124e0641ba
Optimized UI rendering
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há 12 anos atrás |
Ivan Safrin
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d5e2bbf406
First pass at resolving changes in the IDE code
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há 12 anos atrás |
Ivan Safrin
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58e552b260
IDE asset browser will now reload the project folder tree every time it is shown, added a reload button to asset browser to refresh current folder
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há 12 anos atrás |
Ivan Safrin
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cc0ef59a4a
Uppercase extensions will now show up in the IDE asset browser, project files won't be opened by default now (this only happened so their fonts would load, now loaded by ProjectManager)
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há 12 anos atrás |
Nur Monson
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98d791f339
Fix "unused variable" warnings found on OS X
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há 12 anos atrás |
Ivan Safrin
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039b341794
Added ability to create a shader programmatically from MaterialManager, made programs notify shader when they reload, made the YesNo and YesNoCancel popups have minimum width, added a shader icon to the asset browser
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há 12 anos atrás |
Ivan Safrin
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9d5d2b62f4
Added asset browser icons for entities and sprites
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há 12 anos atrás |
Ivan Safrin
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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há 12 anos atrás |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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há 13 anos atrás |