Ivan Safrin
|
8389c645df
Got SceneLabels working with the new renderer, caching uniform and attribute bindings
|
há 10 anos atrás |
Ivan Safrin
|
9045c4a9fd
More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer
|
há 10 anos atrás |
Ivan Safrin
|
34db7a5a5d
Initial codebase gutting, basic batched renderer outline
|
há 10 anos atrás |
Ivan Safrin
|
94bfec4af7
Added native touch support on Mac
|
há 10 anos atrás |
Ivan Safrin
|
d40a6f7c1e
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash
|
há 11 anos atrás |
Ivan Safrin
|
a8d3b1351a
Implemented saveFilePicker on OS X
|
há 11 anos atrás |
Ivan Safrin
|
966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
|
há 11 anos atrás |
Ivan Safrin
|
40c5f004b8
Sprite bugfixes, added ability to change retina support setting in Core::setVideoMode
|
há 11 anos atrás |
Ivan Safrin
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
há 12 anos atrás |
Ivan Safrin
|
8263af95a8
Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods.
|
há 12 anos atrás |
Ivan Safrin
|
77a91bfb8e
Fixed full screen mode setting on Mac
|
há 12 anos atrás |
Ivan Safrin
|
56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
|
há 12 anos atrás |
mcc
|
afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
|
há 13 anos atrás |
Ivan Safrin
|
f8dc3922a7
OS-specific shortcut keys and core shortcut events
|
há 13 anos atrás |
Ivan Safrin
|
a0b87eba59
Fixed Mac build broken by Windows changes
|
há 13 anos atrás |
Ivan Safrin
|
134576cae7
Tons of Windows fixes
|
há 13 anos atrás |
Ivan Safrin
|
c77626f237
Fix unsupported vector returns not returning lua stack uncrement value in bindings, added POLYCODE_CORE defines in all cores for convenience
|
há 13 anos atrás |
Ivan Safrin
|
a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
|
há 13 anos atrás |
Ivan Safrin
|
8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
|
há 13 anos atrás |
Ivan Safrin
|
f6dddc3e47
Multiple UITextInput fixes (crashing on deleting lines, mouse input while scrolling)
|
há 13 anos atrás |
Ivan Safrin
|
0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
|
há 13 anos atrás |
Ivan Safrin
|
5e0b6cf926
Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes
|
há 13 anos atrás |
Ivan Safrin
|
2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
|
há 13 anos atrás |
Ivan Safrin
|
40766fd24b
Moved getScreenInfo to Core
|
há 13 anos atrás |
Ivan Safrin
|
83f843670e
Fixed potential crash in TUIO module, exposed eventMutex in Core
|
há 13 anos atrás |
Ivan Safrin
|
490211cbd1
Warp mouse Cocoa implementation
|
há 13 anos atrás |
Ivan Safrin
|
0a4775b3ca
Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics
|
há 13 anos atrás |
Ivan Safrin
|
dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
|
há 13 anos atrás |
Ivan Safrin
|
60398a8df7
Moved gamepad stuff into core
|
há 14 anos atrás |
Ivan Safrin
|
b07cef3dd0
Gamepad support via libstem_gamepad
|
há 14 anos atrás |