Ivan Safrin
|
52ac33bd3c
Added VBO support to new renderer, some more optimizations
|
10 years ago |
Ivan Safrin
|
7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
|
10 years ago |
Joachim Meyer
|
a2c0e73a5e
Adding tiling value to ScenePrimitives. Except Ico- and Octosphere.
|
10 years ago |
Ivan Safrin
|
5f660b6530
Added an OBJ file saving feature to Mesh
|
11 years ago |
Ivan Safrin
|
8be60d9cb7
Optimized mesh skinning further, added support for GPU skinning
|
11 years ago |
Ivan Safrin
|
a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
|
11 years ago |
Ivan Safrin
|
38ae3d8a37
Drastically sped up skeletal animation, optimized render array creation, replaced getVertex/getActualVertex with getVertex/getIndexedVertex to avoid conditionals in vertex access
|
11 years ago |
Ivan Safrin
|
a62e4dfdf0
Merge pull request #492 from wivlaro/icosphere-primitive
|
11 years ago |
Ivan Safrin
|
b9b698d016
Merge pull request #484 from wivlaro/mesh-vertex-removal-functions
|
11 years ago |
Bill Robinson
|
cfcd9d5668
Added octosphere and optimized subdivider so it doesn't make too many vertices.
|
11 years ago |
Bill Robinson
|
ce9ad51859
Icospheres are useful primitives to have around. If you need a sphere with even distribution of triangles
|
11 years ago |
Bill Robinson
|
703a286013
Mesh vertex manipulation utilities
|
11 years ago |
bagobor
|
6ce695a414
-added explicit keywords
|
11 years ago |
Ivan Safrin
|
bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
|
11 years ago |
Ivan Safrin
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
12 years ago |
Ivan Safrin
|
49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
|
12 years ago |
Ivan Safrin
|
289d46be7b
Made xyzuv addVertex be the default addVertex for bindings, added none blending mode to blending mode drop down in material editor
|
12 years ago |
Ivan Safrin
|
d2d63bd2d8
Fixed options being reversed in torus mesh, fixed hit areas on the rotate gizmo
|
12 years ago |
Ivan Safrin
|
3c419a0c53
Added a camera fov frustum visualizer to the 3d editor
|
12 years ago |
Ivan Safrin
|
6478b258ef
Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore)
|
12 years ago |
Ivan Safrin
|
56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
|
12 years ago |
Ivan Safrin
|
02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
|
12 years ago |
Ivan Safrin
|
a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
|
12 years ago |
Ivan Safrin
|
72f3e20460
Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray
|
12 years ago |
Ivan Safrin
|
fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
|
13 years ago |
Ivan Safrin
|
0d9f0022ac
Removed old unsupported mesh type
|
13 years ago |
Ivan Safrin
|
272e763c7a
LINE_LOOP_MESH support
|
13 years ago |
Ivan Safrin
|
a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
|
13 years ago |
Ivan Safrin
|
87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
|
13 years ago |
Ivan Safrin
|
193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
|
13 years ago |