Ivan Safrin
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597b073ee1
Added framebuffer support to new renderer
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10 years ago |
Ivan Safrin
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06bcd0976e
More new renderer fixes. Added UnlitUntextured shader, made labels render properly
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10 years ago |
Ivan Safrin
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eab091498a
Implemented project() and unProject in the new renderer, fixed entity input
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10 years ago |
Ivan Safrin
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b51f324a3d
Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working
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10 years ago |
Ivan Safrin
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52ac33bd3c
Added VBO support to new renderer, some more optimizations
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10 years ago |
Ivan Safrin
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a7d33c4a8a
Fixed test shader, more optimizations
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10 years ago |
Ivan Safrin
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8389c645df
Got SceneLabels working with the new renderer, caching uniform and attribute bindings
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10 years ago |
Ivan Safrin
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e69fbb7b0c
Texture uniform binding in new renderer, made textures and cubemaps regular shader parameters, removed old fixed function texture stuff from SceneMesh
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10 years ago |
Ivan Safrin
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7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
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10 years ago |
Ivan Safrin
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9045c4a9fd
More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer
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10 years ago |
Ivan Safrin
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34db7a5a5d
Initial codebase gutting, basic batched renderer outline
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10 years ago |
Ivan Safrin
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 years ago |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 years ago |
Ivan Safrin
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fd96742c9b
colorAffectsChildren=false now prevents all parent color from affecting child entities, fixed bezier curve not deselecting properly when selecting another bezier curve in the entity editor
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11 years ago |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 years ago |
Bill Robinson
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33e1e9516f
Removed superfluous screen clearing
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11 years ago |
Ivan Safrin
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92e34b684a
Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer
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12 years ago |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 years ago |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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12 years ago |
Ivan Safrin
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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12 years ago |
Ivan Safrin
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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12 years ago |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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12 years ago |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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12 years ago |
Ivan Safrin
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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12 years ago |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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12 years ago |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 years ago |
Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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12 years ago |
Ivan Safrin
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d0c9df43ad
Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed)
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12 years ago |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 years ago |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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12 years ago |