Ivan Safrin
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7b2dd3a4c1
Fixed unprojection and picking in new renderer
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10 лет назад |
Ivan Safrin
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597b073ee1
Added framebuffer support to new renderer
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10 лет назад |
Ivan Safrin
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06bcd0976e
More new renderer fixes. Added UnlitUntextured shader, made labels render properly
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10 лет назад |
Ivan Safrin
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eab091498a
Implemented project() and unProject in the new renderer, fixed entity input
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10 лет назад |
Ivan Safrin
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b51f324a3d
Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working
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10 лет назад |
Ivan Safrin
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52ac33bd3c
Added VBO support to new renderer, some more optimizations
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10 лет назад |
Ivan Safrin
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a7d33c4a8a
Fixed test shader, more optimizations
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10 лет назад |
Ivan Safrin
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8389c645df
Got SceneLabels working with the new renderer, caching uniform and attribute bindings
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10 лет назад |
Ivan Safrin
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e69fbb7b0c
Texture uniform binding in new renderer, made textures and cubemaps regular shader parameters, removed old fixed function texture stuff from SceneMesh
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10 лет назад |
Ivan Safrin
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7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
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10 лет назад |
Ivan Safrin
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9045c4a9fd
More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer
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10 лет назад |
Ivan Safrin
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34db7a5a5d
Initial codebase gutting, basic batched renderer outline
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10 лет назад |
Ivan Safrin
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11b46b0dfa
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
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11 лет назад |
Ivan Safrin
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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11 лет назад |
Ivan Safrin
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fd96742c9b
colorAffectsChildren=false now prevents all parent color from affecting child entities, fixed bezier curve not deselecting properly when selecting another bezier curve in the entity editor
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11 лет назад |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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11 лет назад |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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12 лет назад |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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12 лет назад |
Ivan Safrin
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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12 лет назад |
Ivan Safrin
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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12 лет назад |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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12 лет назад |
Ivan Safrin
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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12 лет назад |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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12 лет назад |
Ivan Safrin
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d0c9df43ad
Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed)
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12 лет назад |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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12 лет назад |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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12 лет назад |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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12 лет назад |
Nur Monson
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6297b0d878
Add Init() method to Renderer
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12 лет назад |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 лет назад |
Ivan Safrin
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bd00899428
Fixed new material system not setting ambient color properly, made Materials broadcast resource reload event on shader reload
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12 лет назад |