Ivan Safrin
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06bcd0976e
More new renderer fixes. Added UnlitUntextured shader, made labels render properly
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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a7d33c4a8a
Fixed test shader, more optimizations
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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8389c645df
Got SceneLabels working with the new renderer, caching uniform and attribute bindings
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
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%!s(int64=10) %!d(string=hai) anos |
Ivan Safrin
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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%!s(int64=11) %!d(string=hai) anos |
Ivan Safrin
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dbebcd2a77
Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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58b631be8b
Update default.pak in Examples
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%!s(int64=12) %!d(string=hai) anos |
Ivan Safrin
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326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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%!s(int64=14) %!d(string=hai) anos |