Istoricul angajamentelor

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  Ivan Safrin 7cd3a8c427 Added ability to edit the root entity of an entity file in the IDE entity editor (automatically selectes when nothing else is selected or selected via tree) 10 ani în urmă
  Ivan Safrin 4c3720bfed Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on 11 ani în urmă
  Ivan Safrin 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid 11 ani în urmă
  Ivan Safrin ff1e978028 Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites 11 ani în urmă
  Ivan Safrin 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools 11 ani în urmă
  Ivan Safrin af36a2dcac Hooked up property sheets to Undo/Redo system, made color picker in the IDE not continous 12 ani în urmă
  Ivan Safrin 489b0ef551 Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly 12 ani în urmă
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 ani în urmă
  Ivan Safrin 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control 12 ani în urmă
  Ivan Safrin 5baf7dc815 Fixed some property sheets, entity selection will now cycle through entities under cursor on repeated clicks 12 ani în urmă
  Ivan Safrin 77571cf6a5 Added ability to add cameras in the scene editor, added camera property sheet, camera icons 12 ani în urmă
  Ivan Safrin fc7d880132 Adding sounds in scene editor, hooked up sound prop sheet 12 ani în urmă
  Ivan Safrin 892aa11319 Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly 12 ani în urmă
  Ivan Safrin 496961ce73 Fixed shader texture prop sheet, added scene label prop sheet 12 ani în urmă
  Ivan Safrin 912f42e31d Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor 12 ani în urmă
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor 12 ani în urmă
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks 12 ani în urmă
  Ivan Safrin fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 12 ani în urmă
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 ani în urmă
  Ivan Safrin 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties 12 ani în urmă