История коммитов

Автор SHA1 Сообщение Дата
  Ivan Safrin 83c2f0104d Added getScreenWidth and getScreenHeight wrapper methods to Core 12 лет назад
  Bill Robinson c99fdd658c Particle emitter default update rate should match frame rate 12 лет назад
  Ivan Safrin c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 лет назад
  Ivan Safrin b5bb40045f Fixed horizontal scroll in UIScrollContainer, added a front end for the 3d asset import tool in the IDE, fixed refresh in the IDE project browser 12 лет назад
  Ivan Safrin 8263af95a8 Added accessors to get desktop width and height from the Core (now usable from Lua). Removed deprecated screen info methods. 12 лет назад
  cib d48022a44c Added Core::captureMouse(bool) 12 лет назад
  Ivan Safrin 56e6d494ff Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press 12 лет назад
  mcc afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 лет назад
  Ivan Safrin 2522352a17 Fixed Lua debug reporting in player, made IDE throttle down instead of pausing core on lose focus, added open files dropdown and active project name display to the IDE 13 лет назад
  Ivan Safrin ab57cb458b Core pausing on lose focus, IDE will now pause core on lose focus 13 лет назад
  Ivan Safrin f8dc3922a7 OS-specific shortcut keys and core shortcut events 13 лет назад
  Ivan Safrin 134576cae7 Tons of Windows fixes 13 лет назад
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 лет назад
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 лет назад
  Ivan Safrin 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE 13 лет назад
  Ivan Safrin 5e0b6cf926 Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes 13 лет назад
  Ivan Safrin 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys 13 лет назад
  Ivan Safrin 40766fd24b Moved getScreenInfo to Core 13 лет назад
  Ivan Safrin dda069be43 Threaded event fixes 13 лет назад
  Ivan Safrin 83f843670e Fixed potential crash in TUIO module, exposed eventMutex in Core 13 лет назад
  Ivan Safrin 6e1940bf25 Thread-safe events, adjustment Matrix for polygon picking 13 лет назад
  Ivan Safrin 942c53bd70 A wrapper for time information, might have broken windows 13 лет назад
  Ivan Safrin 490211cbd1 Warp mouse Cocoa implementation 13 лет назад
  Ivan Safrin 0a4775b3ca Made label size methods static, added Vector2 shader uniforms, animation end callback in ScreenSprite, shape testing methods for 2D Physics 13 лет назад
  Ivan Safrin dc006132ba Touch events in Input core, TUIO module and multiple monitor support in Cocoa 13 лет назад
  Ivan Safrin 3f300899cd Some more IDE work 14 лет назад
  Ivan Safrin 695a105915 IDE header cleanup and some IDE fixes 14 лет назад
  Ivan Safrin e9c1a6af55 Mac fixes for bitshifter's changes. 14 лет назад
  Cameron Hart cdee607137 Merge branch 'master' into pxljm 14 лет назад
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 лет назад