커밋 기록

작성자 SHA1 메시지 날짜
  Ivan Safrin bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 년 전
  Ivan Safrin 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 년 전
  Ivan Safrin 289d46be7b Made xyzuv addVertex be the default addVertex for bindings, added none blending mode to blending mode drop down in material editor 12 년 전
  Ivan Safrin d2d63bd2d8 Fixed options being reversed in torus mesh, fixed hit areas on the rotate gizmo 12 년 전
  Ivan Safrin 3c419a0c53 Added a camera fov frustum visualizer to the 3d editor 12 년 전
  Ivan Safrin 6478b258ef Converted all primitives to use indexed vertices, rewrote normal and tangent genration to be much faster (will not generate smooth normals/tangents for unconnected non-indexed faces anymore) 12 년 전
  Ivan Safrin 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 년 전
  Ivan Safrin 02272793af Removed Polygon from Polycode, meshes now contain vertices directly 12 년 전
  Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 년 전
  Ivan Safrin 72f3e20460 Added a grid and transform gizmo to the 3d editor, added 2d circle primitive type to ScenePrimitive, added plane intersection test to Ray 12 년 전
  Ivan Safrin fbd2cfb79c Added static constructor proxies for overloaded constructors for Lua bindings access 13 년 전
  Ivan Safrin 0d9f0022ac Removed old unsupported mesh type 13 년 전
  Ivan Safrin 272e763c7a LINE_LOOP_MESH support 13 년 전
  Ivan Safrin a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 년 전
  Ivan Safrin 87be8d27f2 Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer 13 년 전
  Ivan Safrin 193e0e2251 UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default), 13 년 전
  Ivan Safrin 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 년 전
  Ivan Safrin 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 년 전
  Ivan Safrin 027d9462f5 UI HSlider fixes and UI Color picker 14 년 전
  Ivan Safrin 04a22925fc Tangent generation and normal map shader support 14 년 전
  Ivan Safrin 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. 14 년 전
  Cameron Hart aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 년 전
  Cameron Hart d2fde9fc99 Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed. 14 년 전
  Ivan Safrin 9caa40dca6 Fixed Sphere mesh generation. TYPE_SPHERE primitives will now work. 14 년 전
  Ivan Safrin 67e5654afc Changed private members to protected in non-manager classes. 14 년 전
  Ivan Safrin 19cd891d7c Rewrote default shaders, fixed light sorting code, fixed UV generation for cylinder, torus primitives, material properties in material files. 14 년 전
  Ivan Safrin 30d0f0841f Particle emitter and 2D Physics fixes 14 년 전
  Ivan Safrin 0ea079f5f6 Added two new default shaders, fixed up particle systems, binding generation will now include public class members that are not pointers. 14 년 전
  Ivan Safrin 69b72fe5a4 Vehicle physics, default shaders and material 14 년 전
  Ivan Safrin c9406f5051 Code cleanup and documentation. 14 년 전