Ivan Safrin
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92e34b684a
Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer
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il y a 12 ans |
Ivan Safrin
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dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
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il y a 12 ans |
Bill Robinson
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cd7aefd2d9
Added frustum support from Camera. Cleaned up projection code a bit.
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il y a 12 ans |
Ivan Safrin
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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il y a 12 ans |
Ivan Safrin
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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il y a 12 ans |
Ivan Safrin
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b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
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il y a 12 ans |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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il y a 12 ans |
Ivan Safrin
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99513fa3a4
Changed vertex color to use a stack in the Renderer instead of multiplying up hierarchy tree, fixed rendering in the IDE asset browser
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il y a 12 ans |
Ivan Safrin
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c5634e5735
Added a static default blending mode to Entity, added BLEND_MODE_NONE blending mode option, made UI components render properly with default blending mode set to BLEND_MODE_NONE
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il y a 12 ans |
Ivan Safrin
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c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
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il y a 12 ans |
Ivan Safrin
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d3458b48a1
First steps of 3D editor, fixed ray picking in virtual scenes, added support for overlay wireframe in SceneMesh
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il y a 12 ans |
Ivan Safrin
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d0c9df43ad
Added alpha test threshold as a Renderer option, added new options to polyimport (polyimport flags changed)
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il y a 12 ans |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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il y a 12 ans |
Ivan Safrin
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cb4d7c6bc4
Merge in with latest cherry-picked master commits
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il y a 12 ans |
Ivan Safrin
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499ac73584
More UI and IDE fixes
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il y a 12 ans |
Ivan Safrin
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e45e14f3a2
Fixed more input event and UI stuff
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il y a 12 ans |
Ivan Safrin
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78a335bf20
Started on reworking input events to be based on ray/box intersection
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il y a 12 ans |
Ivan Safrin
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b4fe98b72c
Figuring out coordinates
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il y a 12 ans |
Nur Monson
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6297b0d878
Add Init() method to Renderer
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il y a 12 ans |
Ivan Safrin
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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il y a 12 ans |
cib
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76e62f2ebd
Added some documentation to the Renderer
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il y a 12 ans |
Ivan Safrin
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4ed31d296e
Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1
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il y a 13 ans |
mcc
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0de95c800c
Allow alpha in clear color set. Set clear color before-- not after-- clear itself.
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il y a 13 ans |
Ivan Safrin
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3c88b6487c
Fixed default theme brightness, Color creation from hex strings, moved some IDE colors to theme config
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il y a 13 ans |
Ivan Safrin
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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il y a 13 ans |
Ivan Safrin
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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il y a 13 ans |
Ivan Safrin
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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il y a 13 ans |
Ivan Safrin
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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il y a 13 ans |
Ivan Safrin
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09e54f292b
Reverse order flag for polygon picking
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il y a 13 ans |
Ivan Safrin
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6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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il y a 13 ans |