Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin 5345dbe0f1 Added a trigger method to the particle system, added an accessor for the top level resource pool in the entity instance %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin be5e070c9b Adjusted doxygen web templates for the new Polycode site, added trackPhysicsChild to PhysicsScene %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 160aaeedf5 Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin fa1b054f01 Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin f85e1327f5 Added SceneSprite and SceneEntityInstance, the IDE is running again (sort of) %!s(int64=12) %!d(string=hai) anos