Ivan Safrin
|
f4bec10b9a
Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects
|
12 rokov pred |
Ivan Safrin
|
84b00735e9
Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly
|
12 rokov pred |
Ivan Safrin
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
12 rokov pred |
Ivan Safrin
|
dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
|
12 rokov pred |
Ivan Safrin
|
e2d514f976
Fixed crash in Vector3Prop
|
12 rokov pred |
Ivan Safrin
|
b45e295a6c
Prevented material shader option sheets from crashing on Undo and Redo
|
12 rokov pred |
Ivan Safrin
|
4a3c56119f
Added missing polycodeGLGetNumberv, fixed typos in IDE code
|
12 rokov pred |
Ivan Safrin
|
eb7251a394
Fixed vertical plane primitive not generating tangents, added a way to enable and disable particle emitters, fixed a number of crashes in the IDE, memory cleanup in the IDE, shaders now reload again if program files are changed and reload resources is activated, asset browser now clears asset list if asset browsing mode is changed, material options now update if you change a mesh material in the entity editor.
|
12 rokov pred |
Ivan Safrin
|
6b29115c1e
Fixed post filter editor not displaying texture bindings sheet correctly
|
12 rokov pred |
Ivan Safrin
|
489b0ef551
Restored custom entity properties sheet in the entity editor, made custom entity property entries resize properly
|
12 rokov pred |
Ivan Safrin
|
bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
|
12 rokov pred |
Ivan Safrin
|
e0228cb5d3
Added ability to add entities into other entities in the entity editor, fixed removal of linked resource pools from entity property view, added shortcut to deselect all in entity editor (KEY_ESCAPE)
|
12 rokov pred |
Ivan Safrin
|
869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
|
12 rokov pred |
Ivan Safrin
|
160aaeedf5
Implemented saving and loading of most of the entity editor entity types, cleaned up some old shader code
|
12 rokov pred |
Ivan Safrin
|
722a6bc095
Fixed spotlight calculation in default shaders, added all default shaders as default materials, added spotlight visualizer to the entity editor, fixed some light prop sheet values
|
12 rokov pred |
Ivan Safrin
|
8127c29e29
Cameras now have an ortho sizing mode (manual, lock height, lock width and viewport), added camera preview window to IDE entity editor, camera visualizer in entity editor now correctly shows ortho mode dimensions, added camera ortho size controls to camera prop sheet, made camera prop sheet hide unnecessary parameters, editor prop sheets will now automatically set their vertical size
|
12 rokov pred |
Ivan Safrin
|
77571cf6a5
Added ability to add cameras in the scene editor, added camera property sheet, camera icons
|
12 rokov pred |
Ivan Safrin
|
fc7d880132
Adding sounds in scene editor, hooked up sound prop sheet
|
12 rokov pred |
Ivan Safrin
|
892aa11319
Adding sprite in scene editor, sprite sheet prop, added ability to set sprite size explicitly
|
12 rokov pred |
Ivan Safrin
|
496961ce73
Fixed shader texture prop sheet, added scene label prop sheet
|
12 rokov pred |
Ivan Safrin
|
2b81a11bda
Fixed cone primitive sometimes missing a face, fixed empty space in scene primitive property view
|
12 rokov pred |
Ivan Safrin
|
912f42e31d
Streamlined SceneLabel constructors, removed some old unused code from Skeleton and Bone, added material options to the scene editor
|
12 rokov pred |
Ivan Safrin
|
42108bb57b
Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console
|
12 rokov pred |
Ivan Safrin
|
fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
|
12 rokov pred |
Ivan Safrin
|
b7d3d5b096
Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks
|
12 rokov pred |
Ivan Safrin
|
fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
|
12 rokov pred |
Ivan Safrin
|
a0e54ada27
Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles
|
12 rokov pred |
Ivan Safrin
|
6787ee41f6
Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties
|
12 rokov pred |
Ivan Safrin
|
0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
|
12 rokov pred |
Ivan Safrin
|
c51a325316
Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning
|
12 rokov pred |