Commit History

Autor SHA1 Mensaxe Data
  Ivan Safrin f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin b7d3d5b096 Added SceneLight property sheet to editor, made Project/Unproject take a viewport parameter in Renderer, UI tweaks %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 03b6f5b4ac Added 2D Scene implementation, fixed UI module to work with the new system, made clipping planes be defined by camera %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 893a282ef1 First step towards merging Scenes and Screens %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin 6a4f0a1e17 Improved scrolling in large text files %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin fb61d54dcf Prevented scrollbars from going past limits %!s(int64=12) %!d(string=hai) anos
  Nur Monson 6d26f9d4d1 Make sure all UIElements descend from UIElement %!s(int64=12) %!d(string=hai) anos
  Ivan Safrin ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. %!s(int64=12) %!d(string=hai) anos
  mcc 73035453bb Rewrite of ALL the destructors in the UI module; destructor safety in Polycore Tween object. %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin a3010450ec Fixed scrollbar click to advance %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin c21ab8e6bb processInputEvents=true NOW REQUIRED for ScreenEntities to hand mouse events down to their children, fixed mouse event blocking settings, UI tweaks %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 46304672fb UITextInput now scrolls with arrow keys and page up/page down %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 5e0b6cf926 Scrolling setters for scrollbars and scroll container, execute command for Core, app launcher for Cocoa core, misc IDE changes %!s(int64=13) %!d(string=hai) anos
  mcc 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 9cf5dadca6 Fixed UI and dragging %!s(int64=13) %!d(string=hai) anos
  Ivan Safrin 40ee2aafec Revisiting UI Module and IDE %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 8b1ae6d785 3D Physics module, minor fixes across the board. %!s(int64=14) %!d(string=hai) anos
  Ivan Safrin 40fa766738 Cleaned up code, replaced unnecessary dynamic instances with static classes. %!s(int64=15) %!d(string=hai) anos
  Ivan Safrin 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos