Ivan Safrin
|
f2639bd997
Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox
|
12 anos atrás |
Ivan Safrin
|
cdf57e0f6f
More memory leak fixes in IDE
|
12 anos atrás |
Ivan Safrin
|
f4bec10b9a
Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects
|
12 anos atrás |
Ivan Safrin
|
c103da7aaf
IDE fix for non-windows platforms
|
12 anos atrás |
Ivan Safrin
|
b65949a3e5
Fixed typo in menu item in OSX IDE
|
12 anos atrás |
Ivan Safrin
|
45692828a4
MSVC10 fix, removed old example project from Windows examples solution
|
12 anos atrás |
Ivan Safrin
|
e6653dbde3
IDE on Windows will now act properly if there are unsaved files. Switched IDE on Windows to use native menus/accelerators
|
12 anos atrás |
Ivan Safrin
|
ba4034bb46
Replaced LUA with Lua in readme
|
12 anos atrás |
Ivan Safrin
|
4c5018cda4
Fixed examples on Linux
|
12 anos atrás |
Ivan Safrin
|
92e34b684a
Added basic Oculus Rift support module, added manual projection matrix mode for Camera, added a way to set projection matrix manually in Renderer
|
12 anos atrás |
Ivan Safrin
|
4e337163f6
Updated license year
|
12 anos atrás |
Ivan Safrin
|
9ccc21b6e9
SoundManager cleanup, fixed examples on Windows
|
12 anos atrás |
Ivan Safrin
|
a91d93a10e
Fixes and IDE project for Visual Studio 2013
|
12 anos atrás |
Ivan Safrin
|
8f769ccdf7
Fixed local Lua documentation html
|
12 anos atrás |
Ivan Safrin
|
c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
|
12 anos atrás |
Ivan Safrin
|
83c2f0104d
Added getScreenWidth and getScreenHeight wrapper methods to Core
|
12 anos atrás |
Ivan Safrin
|
4ca1c0ce40
Updated Xcode tempalte project to Xcode5 and updated project icon
|
12 anos atrás |
Ivan Safrin
|
dbebcd2a77
Rewrote and fixed C++ examples on Mac, this will break Linux and Windows examples projects temporarily
|
12 anos atrás |
Ivan Safrin
|
8fb84a0597
Merge pull request #444 from fodinabor/ExampleUpdates
|
12 anos atrás |
Ivan Safrin
|
56956e3054
Removed old broken modules, Mesh will not reset indexed setting on clearMesh anymore
|
12 anos atrás |
Ivan Safrin
|
69df188c23
Optimized skeletal animation application in SceneMesh a bit, added proper version to OS X IDE plist
|
12 anos atrás |
Ivan Safrin
|
e5d65bc2cd
Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo
|
12 anos atrás |
Ivan Safrin
|
803f6af06e
Made project templates use a base entity scene and added a 3D project template
|
12 anos atrás |
Ivan Safrin
|
84b00735e9
Fixed cubemap editor crashing on empty cubemaps, fixed post effect editor not laying out sheets properly
|
12 anos atrás |
Ivan Safrin
|
9103d91b4a
Switched back to rebuilding matrices on Render
|
12 anos atrás |
Ivan Safrin
|
3a359fa545
Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module
|
12 anos atrás |
Ivan Safrin
|
4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
|
12 anos atrás |
Ivan Safrin
|
dffed96631
Moved light sorting to renderer from shader module, fixed light sorting, renamed area lights to point lights everywhere in the code base, added light importance option to SceneLight prop sheet in entity editor, light importance now saved and loaded into entity instances
|
12 anos atrás |
Ivan Safrin
|
a63db488f3
Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel
|
12 anos atrás |
Ivan Safrin
|
e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
|
12 anos atrás |