Ivan Safrin
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cd1adb398f
Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code
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11 лет назад |
Ivan Safrin
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dc9b0be826
Sprite remove and rename, sprite state remove and rename
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11 лет назад |
Ivan Safrin
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0d07d2c038
Sprite offset editing in the sprite editor
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11 лет назад |
Ivan Safrin
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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11 лет назад |
Ivan Safrin
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3a359fa545
Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module
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12 лет назад |
Ivan Safrin
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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12 лет назад |
Ivan Safrin
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0690417d9b
Added entity move up/down/top/bottom buttons to the entity editor
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12 лет назад |
Ivan Safrin
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568218f268
UAdded Undo/Redo support for select, transform, create and delete actions in entity editor, fixed torus bounding box
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12 лет назад |
Ivan Safrin
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2af6917d67
Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor
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12 лет назад |
Ivan Safrin
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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12 лет назад |
Ivan Safrin
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30bcbf7fd2
Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control
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12 лет назад |
Ivan Safrin
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8a2b71be95
Implemented median center point for scaling gizmo, fixed missing non-retina icon
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12 лет назад |
Ivan Safrin
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adef34818a
Added menu to select median or individual entity position transform center, implemented median point for rotation transforms in entity editor
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12 лет назад |
Ivan Safrin
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02272793af
Removed Polygon from Polycode, meshes now contain vertices directly
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12 лет назад |
Ivan Safrin
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77571cf6a5
Added ability to add cameras in the scene editor, added camera property sheet, camera icons
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12 лет назад |
Ivan Safrin
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e01d62912b
Added icon for empty entities in scene editor, fixed non retina icons in scene editor, added ability to add empty entity in scene editor
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12 лет назад |
Ivan Safrin
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fa1b054f01
Rewrote the particle system to use a single mesh instead of multiple entities, added a particle system property sheet to IDE editor
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12 лет назад |
Ivan Safrin
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6787ee41f6
Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties
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12 лет назад |
Ivan Safrin
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ca05ac1572
Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser
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12 лет назад |
Ivan Safrin
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8483490abf
Fixed ray picking in retina display mode
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12 лет назад |
Ivan Safrin
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0b76b19e29
Recreated all IDE assets and both default UI themes as vector assets, exported high resolution retina assets, IDE will now choose a retina UI theme and retina assets if running on a retina display. Tons of UI tweaks across the board
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12 лет назад |