Ivan Safrin
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
Ivan Safrin
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8654b57335
Fixed 3D physics entity enabling parameter, frustum culling fixes, made default materials take 6 point lights by default
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11 年之前 |
Ivan Safrin
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be5e070c9b
Adjusted doxygen web templates for the new Polycode site, added trackPhysicsChild to PhysicsScene
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12 年之前 |
Ivan Safrin
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8ffa458e82
Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly
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12 年之前 |
Ivan Safrin
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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12 年之前 |
Ivan Safrin
|
cb4d7c6bc4
Merge in with latest cherry-picked master commits
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12 年之前 |
Ivan Safrin
|
893a282ef1
First step towards merging Scenes and Screens
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12 年之前 |
Ivan Safrin
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bdf8aa5a46
Added constraint remove support to 3D physics scene
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12 年之前 |
Ivan Safrin
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ecafd14e30
setSpin method for 3d physics
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13 年之前 |
Ivan Safrin
|
02e11ec43a
Added joystick index to joystick events
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13 年之前 |
Ivan Safrin
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d6d1a38e55
Added apply force to 3d physics
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13 年之前 |
Ivan Safrin
|
6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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13 年之前 |
Ivan Safrin
|
3512d16811
Second part of mcclure's leak fixes
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13 年之前 |
Ivan Safrin
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e8f410d869
Fixes for binding build on Mac OS X, removed lua files from repo
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13 年之前 |
Ivan Safrin
|
774ec0b061
Sound playback status accessor and 3D physics fixes
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14 年之前 |
Ivan Safrin
|
e9524adcd1
Collision callbacks for 3D Physics
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14 年之前 |
Ivan Safrin
|
d362e3dea1
Windows fixes
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14 年之前 |
Ivan Safrin
|
a9234322b9
Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks
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14 年之前 |
Ivan Safrin
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05a6e4c303
Fixed 3D physics and added substep parameter to PhysicsScene
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14 年之前 |
Cameron Hart
|
cdee607137
Merge branch 'master' into pxljm
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14 年之前 |
Cameron Hart
|
aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 年之前 |
Ivan Safrin
|
05b7bdf04d
VSync on Mac, anisothropic filtering options, 3D physics framerate idependence
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14 年之前 |
Ivan Safrin
|
3f22489bf4
Various bugfixes across the board
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14 年之前 |
Ivan Safrin
|
146e89033a
Added comparison operator overloaders to Color, added remove methods to 3D Physics scenes
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14 年之前 |
Ivan Safrin
|
326c753171
Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories
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14 年之前 |
Ivan Safrin
|
69b72fe5a4
Vehicle physics, default shaders and material
|
14 年之前 |
Ivan Safrin
|
8b1ae6d785
3D Physics module, minor fixes across the board.
|
14 年之前 |
Ivan Safrin
|
ea513e36b8
More code cleanup, documentation, polycode build tool fixes and player fixes
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14 年之前 |
Ivan Safrin
|
c763d26677
Major changes all across, haven't been commiting anything, will start now
|
15 年之前 |
Ivan Safrin
|
9bfa6cf3d3
Rebuilt and updated 2D Physics module, ported particle system to support 2D
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15 年之前 |