-- Simple 2D Physics example scene = PhysicsScene2D(0.1, 60) -- add a static floor shape shape = ScenePrimitive(ScenePrimitive.TYPE_VPLANE, 1.0,0.05) shape:setColor(0.0,0.0,0.1,1.0) shape:setPosition(0, -0.3) scene:addPhysicsChild(shape, PhysicsScene2DEntity.ENTITY_RECT, true) -- add 200 falling blocks for i=0,200 do shape = ScenePrimitive(ScenePrimitive.TYPE_VPLANE, 0.08,0.02) shape:setRoll(random(360)) shape:setColor(random(), random(), random(), 1.0) shape:setPosition(-0.3 + (random()*0.6), random()) scene:addPhysicsChild(shape, PhysicsScene2DEntity.ENTITY_RECT, false) end