require('Polycode/Event') function InputEvent() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.InputEvent() } Object.defineProperties(this, { 'mouseButton': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_mouseButton, set: InputEvent.prototype.__set_mouseButton}, 'mousePosition': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_mousePosition, set: InputEvent.prototype.__set_mousePosition}, 'key': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_key, set: InputEvent.prototype.__set_key}, 'timestamp': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_timestamp, set: InputEvent.prototype.__set_timestamp}, 'text': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_text, set: InputEvent.prototype.__set_text}, 'touch': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_touch, set: InputEvent.prototype.__set_touch}, 'touchType': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_touchType, set: InputEvent.prototype.__set_touchType}, 'joystickDeviceID': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_joystickDeviceID, set: InputEvent.prototype.__set_joystickDeviceID}, 'joystickAxisValue': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_joystickAxisValue, set: InputEvent.prototype.__set_joystickAxisValue}, 'joystickButton': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_joystickButton, set: InputEvent.prototype.__set_joystickButton}, 'joystickAxis': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_joystickAxis, set: InputEvent.prototype.__set_joystickAxis}, 'joystickIndex': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_joystickIndex, set: InputEvent.prototype.__set_joystickIndex}, 'hitDistance': { enumerable: true, configurable: true, get: InputEvent.prototype.__get_hitDistance, set: InputEvent.prototype.__set_hitDistance} }) } InputEvent.EVENTBASE_INPUTEVENT = 0x400 InputEvent.EVENT_MOUSEDOWN = EVENTBASE_INPUTEVENT + 0 InputEvent.EVENT_MOUSEUP = EVENTBASE_INPUTEVENT + 1 InputEvent.EVENT_MOUSEMOVE = EVENTBASE_INPUTEVENT + 2 InputEvent.EVENT_MOUSEOVER = EVENTBASE_INPUTEVENT + 3 InputEvent.EVENT_MOUSEOUT = EVENTBASE_INPUTEVENT + 4 InputEvent.EVENT_DOUBLECLICK = EVENTBASE_INPUTEVENT + 5 InputEvent.EVENT_MOUSEUP_OUTSIDE = EVENTBASE_INPUTEVENT + 6 InputEvent.EVENT_MOUSEWHEEL_UP = EVENTBASE_INPUTEVENT + 7 InputEvent.EVENT_MOUSEWHEEL_DOWN = EVENTBASE_INPUTEVENT + 8 InputEvent.EVENT_KEYDOWN = EVENTBASE_INPUTEVENT + 13 InputEvent.EVENT_KEYUP = EVENTBASE_INPUTEVENT + 14 InputEvent.EVENT_JOYBUTTON_DOWN = EVENTBASE_INPUTEVENT + 15 InputEvent.EVENT_JOYBUTTON_UP = EVENTBASE_INPUTEVENT + 16 InputEvent.EVENT_JOYAXIS_MOVED = EVENTBASE_INPUTEVENT + 17 InputEvent.EVENT_JOYDEVICE_ATTACHED = EVENTBASE_INPUTEVENT + 18 InputEvent.EVENT_JOYDEVICE_DETACHED = EVENTBASE_INPUTEVENT + 19 InputEvent.EVENT_TOUCHES_BEGAN = EVENTBASE_INPUTEVENT + 20 InputEvent.EVENT_TOUCHES_MOVED = EVENTBASE_INPUTEVENT + 21 InputEvent.EVENT_TOUCHES_ENDED = EVENTBASE_INPUTEVENT + 22 InputEvent.EVENT_TEXTINPUT = EVENTBASE_INPUTEVENT + 23 InputEvent.prototype = Object.create(Event.prototype) InputEvent.prototype.__get_mouseButton = function() { return Polycode.InputEvent__get_mouseButton(this.__ptr) } InputEvent.prototype.__set_mouseButton = function(val) { Polycode.InputEvent__set_mouseButton(this.__ptr, val) } InputEvent.prototype.__get_mousePosition = function() { var retVal = new Vector2() retVal.__ptr = Polycode.InputEvent__get_mousePosition(this.__ptr) return retVal } InputEvent.prototype.__set_mousePosition = function(val) { Polycode.InputEvent__set_mousePosition(this.__ptr, val.__ptr) } InputEvent.prototype.__get_key = function() { return Polycode.InputEvent__get_key(this.__ptr) } InputEvent.prototype.__set_key = function(val) { Polycode.InputEvent__set_key(this.__ptr, val) } InputEvent.prototype.__get_timestamp = function() { return Polycode.InputEvent__get_timestamp(this.__ptr) } InputEvent.prototype.__set_timestamp = function(val) { Polycode.InputEvent__set_timestamp(this.__ptr, val) } InputEvent.prototype.__get_text = function() { return Polycode.InputEvent__get_text(this.__ptr) } InputEvent.prototype.__set_text = function(val) { Polycode.InputEvent__set_text(this.__ptr, val) } InputEvent.prototype.__get_touch = function() { var retVal = new TouchInfo() retVal.__ptr = Polycode.InputEvent__get_touch(this.__ptr) return retVal } InputEvent.prototype.__set_touch = function(val) { Polycode.InputEvent__set_touch(this.__ptr, val.__ptr) } InputEvent.prototype.__get_touchType = function() { return Polycode.InputEvent__get_touchType(this.__ptr) } InputEvent.prototype.__set_touchType = function(val) { Polycode.InputEvent__set_touchType(this.__ptr, val) } InputEvent.prototype.__get_joystickDeviceID = function() { return Polycode.InputEvent__get_joystickDeviceID(this.__ptr) } InputEvent.prototype.__set_joystickDeviceID = function(val) { Polycode.InputEvent__set_joystickDeviceID(this.__ptr, val) } InputEvent.prototype.__get_joystickAxisValue = function() { return Polycode.InputEvent__get_joystickAxisValue(this.__ptr) } InputEvent.prototype.__set_joystickAxisValue = function(val) { Polycode.InputEvent__set_joystickAxisValue(this.__ptr, val) } InputEvent.prototype.__get_joystickButton = function() { return Polycode.InputEvent__get_joystickButton(this.__ptr) } InputEvent.prototype.__set_joystickButton = function(val) { Polycode.InputEvent__set_joystickButton(this.__ptr, val) } InputEvent.prototype.__get_joystickAxis = function() { return Polycode.InputEvent__get_joystickAxis(this.__ptr) } InputEvent.prototype.__set_joystickAxis = function(val) { Polycode.InputEvent__set_joystickAxis(this.__ptr, val) } InputEvent.prototype.__get_joystickIndex = function() { return Polycode.InputEvent__get_joystickIndex(this.__ptr) } InputEvent.prototype.__set_joystickIndex = function(val) { Polycode.InputEvent__set_joystickIndex(this.__ptr, val) } InputEvent.prototype.__get_hitDistance = function() { return Polycode.InputEvent__get_hitDistance(this.__ptr) } InputEvent.prototype.__set_hitDistance = function(val) { Polycode.InputEvent__set_hitDistance(this.__ptr, val) } Duktape.fin(InputEvent.prototype, function (x) { if (x === InputEvent.prototype) { return; } Polycode.InputEvent__delete(x.__ptr) }) InputEvent.prototype.getMousePosition = function() { var retVal = new Vector2() retVal.__ptr = Polycode.InputEvent_getMousePosition(this.__ptr) return retVal } InputEvent.prototype.getKey = function() { return Polycode.InputEvent_getKey(this.__ptr) } InputEvent.prototype.getMouseButton = function() { return Polycode.InputEvent_getMouseButton(this.__ptr) } InputEvent.prototype.keyCode = function() { return Polycode.InputEvent_keyCode(this.__ptr) }