function SceneEntityInstanceLayer(instance,name) { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.SceneEntityInstanceLayer(instance,name) } Object.defineProperties(this, { 'name': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_name, set: SceneEntityInstanceLayer.prototype.__set_name}, 'layerID': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_layerID, set: SceneEntityInstanceLayer.prototype.__set_layerID}, 'visible': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_visible, set: SceneEntityInstanceLayer.prototype.__set_visible}, 'instance': { enumerable: true, configurable: true, get: SceneEntityInstanceLayer.prototype.__get_instance, set: SceneEntityInstanceLayer.prototype.__set_instance} }) } SceneEntityInstanceLayer.prototype.__get_name = function() { return Polycode.SceneEntityInstanceLayer__get_name(this.__ptr) } SceneEntityInstanceLayer.prototype.__set_name = function(val) { Polycode.SceneEntityInstanceLayer__set_name(this.__ptr, val) } SceneEntityInstanceLayer.prototype.__get_layerID = function() { var retVal = new char() retVal.__ptr = Polycode.SceneEntityInstanceLayer__get_layerID(this.__ptr) return retVal } SceneEntityInstanceLayer.prototype.__set_layerID = function(val) { Polycode.SceneEntityInstanceLayer__set_layerID(this.__ptr, val.__ptr) } SceneEntityInstanceLayer.prototype.__get_visible = function() { return Polycode.SceneEntityInstanceLayer__get_visible(this.__ptr) } SceneEntityInstanceLayer.prototype.__set_visible = function(val) { Polycode.SceneEntityInstanceLayer__set_visible(this.__ptr, val) } SceneEntityInstanceLayer.prototype.__get_instance = function() { var retVal = new SceneEntityInstance() retVal.__ptr = Polycode.SceneEntityInstanceLayer__get_instance(this.__ptr) return retVal } SceneEntityInstanceLayer.prototype.__set_instance = function(val) { Polycode.SceneEntityInstanceLayer__set_instance(this.__ptr, val.__ptr) } Duktape.fin(SceneEntityInstanceLayer.prototype, function (x) { if (x === SceneEntityInstanceLayer.prototype) { return; } Polycode.SceneEntityInstanceLayer__delete(x.__ptr) }) SceneEntityInstanceLayer.prototype.setLayerVisibility = function(val) { Polycode.SceneEntityInstanceLayer_setLayerVisibility(this.__ptr, val) }