function SoundManager() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.SoundManager() } } Duktape.fin(SoundManager.prototype, function (x) { if (x === SoundManager.prototype) { return; } Polycode.SoundManager__delete(x.__ptr) }) SoundManager.prototype.setListenerPosition = function(position) { Polycode.SoundManager_setListenerPosition(this.__ptr, position) } SoundManager.prototype.setListenerOrientation = function(orientation) { Polycode.SoundManager_setListenerOrientation(this.__ptr, orientation) } SoundManager.prototype.recordSound = function(rate,sampleSize) { return Polycode.SoundManager_recordSound(this.__ptr, rate, sampleSize) } SoundManager.prototype.stopRecording = function(generateFloatBuffer) { var retVal = new Sound() retVal.__ptr = Polycode.SoundManager_stopRecording(this.__ptr, generateFloatBuffer) return retVal } SoundManager.prototype.setAudioInterface = function(audioInterface) { Polycode.SoundManager_setAudioInterface(this.__ptr, audioInterface.__ptr) } SoundManager.prototype.Update = function() { Polycode.SoundManager_Update(this.__ptr) } SoundManager.prototype.setGlobalVolume = function(globalVolume) { Polycode.SoundManager_setGlobalVolume(this.__ptr, globalVolume) } SoundManager.prototype.registerSound = function(sound) { Polycode.SoundManager_registerSound(this.__ptr, sound.__ptr) } SoundManager.prototype.unregisterSound = function(sound) { Polycode.SoundManager_unregisterSound(this.__ptr, sound.__ptr) }