require('Polycode/SceneMesh') function SceneLine(startp,endp) { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.SceneLine(startp,endp) } } SceneLine.prototype = Object.create(SceneMesh.prototype) SceneLine.prototype.setStart = function(startp) { Polycode.SceneLine_setStart(this.__ptr, startp) } SceneLine.prototype.setEnd = function(endp) { Polycode.SceneLine_setEnd(this.__ptr, endp) } SceneLine.prototype.Update = function() { Polycode.SceneLine_Update(this.__ptr) }