function SceneManager() { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.SceneManager() } } Duktape.fin(SceneManager.prototype, function (x) { if (x === SceneManager.prototype) { return; } Polycode.SceneManager__delete(x.__ptr) }) SceneManager.prototype.Update = function() { Polycode.SceneManager_Update(this.__ptr) } SceneManager.prototype.fixedUpdate = function() { Polycode.SceneManager_fixedUpdate(this.__ptr) } SceneManager.prototype.Render = function(viewport) { Polycode.SceneManager_Render(this.__ptr, viewport) } SceneManager.prototype.renderVirtual = function() { Polycode.SceneManager_renderVirtual(this.__ptr) }