function Sound(fileName) { if(arguments[0] != "__skip_ptr__") { this.__ptr = Polycode.Sound(fileName) } } Duktape.fin(Sound.prototype, function (x) { if (x === Sound.prototype) { return; } Polycode.Sound__delete(x.__ptr) }) Sound.prototype.getSampleAsNumber = function(offset,channel,position,orientation) { return Polycode.Sound_getSampleAsNumber(this.__ptr, offset, channel, position, orientation) } Sound.prototype.loadFile = function(fileName) { Polycode.Sound_loadFile(this.__ptr, fileName) } Sound.prototype.Play = function(loop,restartSound) { Polycode.Sound_Play(this.__ptr, loop, restartSound) } Sound.prototype.Stop = function() { Polycode.Sound_Stop(this.__ptr) } Sound.prototype.setVolume = function(newVolume) { Polycode.Sound_setVolume(this.__ptr, newVolume) } Sound.prototype.getVolume = function() { return Polycode.Sound_getVolume(this.__ptr) } Sound.prototype.setPitch = function(newPitch) { Polycode.Sound_setPitch(this.__ptr, newPitch) } Sound.prototype.getPitch = function() { return Polycode.Sound_getPitch(this.__ptr) } Sound.prototype.isPlaying = function() { return Polycode.Sound_isPlaying(this.__ptr) } Sound.prototype.isLooped = function() { return Polycode.Sound_isLooped(this.__ptr) } Sound.prototype.setIsPositional = function(isPositional) { Polycode.Sound_setIsPositional(this.__ptr, isPositional) } Sound.prototype.setSoundPosition = function(position) { Polycode.Sound_setSoundPosition(this.__ptr, position) } Sound.prototype.setSoundVelocity = function(velocity) { Polycode.Sound_setSoundVelocity(this.__ptr, velocity) } Sound.prototype.setSoundDirection = function(direction) { Polycode.Sound_setSoundDirection(this.__ptr, direction) } Sound.prototype.setOffset = function(offset) { Polycode.Sound_setOffset(this.__ptr, offset) } Sound.prototype.getFileName = function() { return Polycode.Sound_getFileName(this.__ptr) } Sound.prototype.getPlaybackDuration = function() { return Polycode.Sound_getPlaybackDuration(this.__ptr) } Sound.prototype.getPlaybackTime = function() { return Polycode.Sound_getPlaybackTime(this.__ptr) } Sound.prototype.seekTo = function(time) { Polycode.Sound_seekTo(this.__ptr, time) } Sound.prototype.getOffset = function() { return Polycode.Sound_getOffset(this.__ptr) } Sound.prototype.getSampleLength = function() { return Polycode.Sound_getSampleLength(this.__ptr) } Sound.prototype.getFrequency = function() { return Polycode.Sound_getFrequency(this.__ptr) } Sound.prototype.setPositionalProperties = function(referenceDistance,maxDistance) { Polycode.Sound_setPositionalProperties(this.__ptr, referenceDistance, maxDistance) } Sound.prototype.setReferenceDistance = function(referenceDistance) { Polycode.Sound_setReferenceDistance(this.__ptr, referenceDistance) } Sound.prototype.setMaxDistance = function(maxDistance) { Polycode.Sound_setMaxDistance(this.__ptr, maxDistance) } Sound.prototype.getReferenceDistance = function() { return Polycode.Sound_getReferenceDistance(this.__ptr) } Sound.prototype.getMaxDistance = function() { return Polycode.Sound_getMaxDistance(this.__ptr) } Sound.prototype.loadWAV = function(fileName) { return Polycode.Sound_loadWAV(this.__ptr, fileName) } Sound.prototype.loadOGG = function(fileName) { return Polycode.Sound_loadOGG(this.__ptr, fileName) } Sound.prototype.soundCheck = function(result,err) { Polycode.Sound_soundCheck(this.__ptr, result, err) } Sound.prototype.updateStream = function(streamCount) { Polycode.Sound_updateStream(this.__ptr, streamCount) }