class "SoundManager" function SoundManager:SoundManager(...) local arg = {...} for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycode.SoundManager(unpack(arg)) end end function SoundManager:setListenerPosition(position) local retVal = Polycode.SoundManager_setListenerPosition(self.__ptr, position.__ptr) end function SoundManager:setListenerOrientation(orientation) local retVal = Polycode.SoundManager_setListenerOrientation(self.__ptr, orientation.__ptr) end function SoundManager:recordSound(rate, sampleSize) local retVal = Polycode.SoundManager_recordSound(self.__ptr, rate, sampleSize) return retVal end function SoundManager:Update() local retVal = Polycode.SoundManager_Update(self.__ptr) end function SoundManager:setGlobalVolume(globalVolume) local retVal = Polycode.SoundManager_setGlobalVolume(self.__ptr, globalVolume) end function SoundManager:__delete() if self then Polycode.delete_SoundManager(self.__ptr) end end