require "Polycode/ScreenEntity" class "ScreenMesh" (ScreenEntity) function ScreenMesh:ScreenMesh(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.ScreenMesh(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function ScreenMesh:Render() local retVal = Polycore.ScreenMesh_Render(self.__ptr) end function ScreenMesh:getMesh() local retVal = Polycore.ScreenMesh_getMesh(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Mesh("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function ScreenMesh:getTexture() local retVal = Polycore.ScreenMesh_getTexture(self.__ptr) if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Texture("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function ScreenMesh:loadTexture(fileName) local retVal = Polycore.ScreenMesh_loadTexture(self.__ptr, fileName) end function ScreenMesh:setTexture(texture) local retVal = Polycore.ScreenMesh_setTexture(self.__ptr, texture.__ptr) end