#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) : EventHandler() { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); Scene *scene = new Scene(Scene::SCENE_2D_TOPLEFT); ScenePrimitive *shape = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 100,100); shape->setColor(1.0, 0.0, 0.0, 1.0); shape->setPosition(150,240); scene->addChild(shape); shape = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 100,100,100); shape->setColor(0.0, 1.0, 0.0, 1.0); shape->setPosition(260,240); scene->addChild(shape); shape = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 100,100,3); shape->setColor(1.0, 0.0, 1.0, 1.0); shape->setPosition(350,240); scene->addChild(shape); shape = new ScenePrimitive(ScenePrimitive::TYPE_CIRCLE, 100,100,6); shape->setColor(0.0, 1.0, 1.0, 1.0); shape->setPosition(460,240); scene->addChild(shape); } bool HelloPolycodeApp::Update() { return core->updateAndRender(); }