CC=g++ CFLAGS=-I../../Core/Dependencies/include -I../../Core/Dependencies/include/AL -I../../Core/include -I../../Modules/include -I../../Modules/Dependencies/include -I../../Modules/Dependencies/include/bullet LDFLAGS=-lrt -ldl -lpthread ../../Core/lib/libPolycore.a ../../Core/Dependencies/lib/libfreetype.a ../../Core/Dependencies/lib/liblibvorbisfile.a ../../Core/Dependencies/lib/liblibvorbis.a ../../Core/Dependencies/lib/liblibogg.a ../../Core/Dependencies/lib/libopenal.so ../../Core/Dependencies/lib/libphysfs.a ../../Core/Dependencies/lib/libpng15.a ../../Core/Dependencies/lib/libz.a -lGL -lGLU -lSDL ../../Modules/lib/libPolycode2DPhysics.a ../../Modules/Dependencies/lib/libBox2D.a ../../Modules/lib/libPolycode3DPhysics.a ../../Modules/Dependencies/lib/libBulletDynamics.a ../../Modules/Dependencies/lib/libBulletCollision.a ../../Modules/Dependencies/lib/libLinearMath.a default: 2DAudio 2DParticles 2DPhysics_Basic 2DPhysics_CollisionOnly 2DPhysics_Contacts 2DPhysics_Joints 2DPhysics_PointCollision 2DShapes 2DTransforms 3DAudio 3DBasics 3DMeshParticles 3DParticles 3DPhysics_Basic 3DPhysics_Character 3DPhysics_CollisionOnly 3DPhysics_Contacts 3DPhysics_RayTest 3DPhysics_Vehicle AdvancedLighting BasicImage BasicLighting BasicText EventHandling KeyboardInput MouseInput Networking_Client Networking_Server PlayingSounds ScreenEntities ScreenSprites SkeletalAnimation UpdateLoop clean: rm 2DAudio rm 2DParticles rm 2DPhysics_Basic rm 2DPhysics_CollisionOnly rm 2DPhysics_Contacts rm 2DPhysics_Joints rm 2DPhysics_PointCollision rm 2DShapes rm 2DTransforms rm 3DAudio rm 3DBasics rm 3DMeshParticles rm 3DParticles rm 3DPhysics_Basic rm 3DPhysics_Character rm 3DPhysics_CollisionOnly rm 3DPhysics_Contacts rm 3DPhysics_RayTest rm 3DPhysics_Vehicle rm AdvancedLighting rm BasicImage rm BasicLighting rm BasicText rm EventHandling rm KeyboardInput rm MouseInput rm Networking_Client rm Networking_Server rm PlayingSounds rm ScreenEntities rm ScreenSprites rm SkeletalAnimation rm UpdateLoop 2DAudio: $(CC) $(CFLAGS) -I./Contents/2DAudio main.cpp Contents/2DAudio/HelloPolycodeApp.cpp -o 2DAudio $(LDFLAGS) 2DParticles: $(CC) $(CFLAGS) -I./Contents/2DParticles main.cpp Contents/2DParticles/HelloPolycodeApp.cpp -o 2DParticles $(LDFLAGS) 2DPhysics_Basic: $(CC) $(CFLAGS) -I./Contents/2DPhysics_Basic main.cpp Contents/2DPhysics_Basic/HelloPolycodeApp.cpp -o 2DPhysics_Basic $(LDFLAGS) 2DPhysics_CollisionOnly: $(CC) $(CFLAGS) -I./Contents/2DPhysics_CollisionOnly main.cpp Contents/2DPhysics_CollisionOnly/HelloPolycodeApp.cpp -o 2DPhysics_CollisionOnly $(LDFLAGS) 2DPhysics_Contacts: $(CC) $(CFLAGS) -I./Contents/2DPhysics_Contacts main.cpp Contents/2DPhysics_Contacts/HelloPolycodeApp.cpp -o 2DPhysics_Contacts $(LDFLAGS) 2DPhysics_Joints: $(CC) $(CFLAGS) -I./Contents/2DPhysics_Joints main.cpp Contents/2DPhysics_Joints/HelloPolycodeApp.cpp -o 2DPhysics_Joints $(LDFLAGS) 2DPhysics_PointCollision: $(CC) $(CFLAGS) -I./Contents/2DPhysics_PointCollision main.cpp Contents/2DPhysics_PointCollision/HelloPolycodeApp.cpp -o 2DPhysics_PointCollision $(LDFLAGS) 2DShapes: $(CC) $(CFLAGS) -I./Contents/2DShapes main.cpp Contents/2DShapes/HelloPolycodeApp.cpp -o 2DShapes $(LDFLAGS) 2DTransforms: $(CC) $(CFLAGS) -I./Contents/2DTransforms main.cpp Contents/2DTransforms/HelloPolycodeApp.cpp -o 2DTransforms $(LDFLAGS) 3DAudio: $(CC) $(CFLAGS) -I./Contents/3DAudio main.cpp Contents/3DAudio/HelloPolycodeApp.cpp -o 3DAudio $(LDFLAGS) 3DBasics: $(CC) $(CFLAGS) -I./Contents/3DBasics main.cpp Contents/3DBasics/HelloPolycodeApp.cpp -o 3DBasics $(LDFLAGS) 3DMeshParticles: $(CC) $(CFLAGS) -I./Contents/3DMeshParticles main.cpp Contents/3DMeshParticles/HelloPolycodeApp.cpp -o 3DMeshParticles $(LDFLAGS) 3DParticles: $(CC) $(CFLAGS) -I./Contents/3DParticles main.cpp Contents/3DParticles/HelloPolycodeApp.cpp -o 3DParticles $(LDFLAGS) 3DPhysics_Basic: $(CC) $(CFLAGS) -I./Contents/3DPhysics_Basic main.cpp Contents/3DPhysics_Basic/HelloPolycodeApp.cpp -o 3DPhysics_Basic $(LDFLAGS) 3DPhysics_Character: $(CC) $(CFLAGS) -I./Contents/3DPhysics_Character main.cpp Contents/3DPhysics_Character/HelloPolycodeApp.cpp -o 3DPhysics_Character $(LDFLAGS) 3DPhysics_CollisionOnly: $(CC) $(CFLAGS) -I./Contents/3DPhysics_CollisionOnly main.cpp Contents/3DPhysics_CollisionOnly/HelloPolycodeApp.cpp -o 3DPhysics_CollisionOnly $(LDFLAGS) 3DPhysics_Contacts: $(CC) $(CFLAGS) -I./Contents/3DPhysics_Contacts main.cpp Contents/3DPhysics_Contacts/HelloPolycodeApp.cpp -o 3DPhysics_Contacts $(LDFLAGS) 3DPhysics_RayTest: $(CC) $(CFLAGS) -I./Contents/3DPhysics_RayTest main.cpp Contents/3DPhysics_RayTest/HelloPolycodeApp.cpp -o 3DPhysics_RayTest $(LDFLAGS) 3DPhysics_Vehicle: $(CC) $(CFLAGS) -I./Contents/3DPhysics_Vehicle main.cpp Contents/3DPhysics_Vehicle/HelloPolycodeApp.cpp -o 3DPhysics_Vehicle $(LDFLAGS) AdvancedLighting: $(CC) $(CFLAGS) -I./Contents/AdvancedLighting main.cpp Contents/AdvancedLighting/HelloPolycodeApp.cpp -o AdvancedLighting $(LDFLAGS) BasicImage: $(CC) $(CFLAGS) -I./Contents/BasicImage main.cpp Contents/BasicImage/HelloPolycodeApp.cpp -o BasicImage $(LDFLAGS) BasicLighting: $(CC) $(CFLAGS) -I./Contents/BasicLighting main.cpp Contents/BasicLighting/HelloPolycodeApp.cpp -o BasicLighting $(LDFLAGS) BasicText: $(CC) $(CFLAGS) -I./Contents/BasicText main.cpp Contents/BasicText/HelloPolycodeApp.cpp -o BasicText $(LDFLAGS) EventHandling: $(CC) $(CFLAGS) -I./Contents/EventHandling main.cpp Contents/EventHandling/HelloPolycodeApp.cpp -o EventHandling $(LDFLAGS) KeyboardInput: $(CC) $(CFLAGS) -I./Contents/KeyboardInput main.cpp Contents/KeyboardInput/HelloPolycodeApp.cpp -o KeyboardInput $(LDFLAGS) MouseInput: $(CC) $(CFLAGS) -I./Contents/MouseInput main.cpp Contents/MouseInput/HelloPolycodeApp.cpp -o MouseInput $(LDFLAGS) Networking_Client: $(CC) $(CFLAGS) -I./Contents/Networking_Client main.cpp Contents/Networking_Client/HelloPolycodeApp.cpp -o Networking_Client $(LDFLAGS) Networking_Server: $(CC) $(CFLAGS) -I./Contents/Networking_Server main.cpp Contents/Networking_Server/HelloPolycodeApp.cpp -o Networking_Server $(LDFLAGS) PlayingSounds: $(CC) $(CFLAGS) -I./Contents/PlayingSounds main.cpp Contents/PlayingSounds/HelloPolycodeApp.cpp -o PlayingSounds $(LDFLAGS) ScreenEntities: $(CC) $(CFLAGS) -I./Contents/ScreenEntities main.cpp Contents/ScreenEntities/HelloPolycodeApp.cpp -o ScreenEntities $(LDFLAGS) ScreenSprites: $(CC) $(CFLAGS) -I./Contents/ScreenSprites main.cpp Contents/ScreenSprites/HelloPolycodeApp.cpp -o ScreenSprites $(LDFLAGS) SkeletalAnimation: $(CC) $(CFLAGS) -I./Contents/SkeletalAnimation main.cpp Contents/SkeletalAnimation/HelloPolycodeApp.cpp -o SkeletalAnimation $(LDFLAGS) UpdateLoop: $(CC) $(CFLAGS) -I./Contents/UpdateLoop main.cpp Contents/UpdateLoop/HelloPolycodeApp.cpp -o UpdateLoop $(LDFLAGS)