class "Quaternion" function Quaternion:__index__(name) if name == "x" then return Polycore.Quaternion_get_x(self.__ptr) elseif name == "y" then return Polycore.Quaternion_get_y(self.__ptr) elseif name == "z" then return Polycore.Quaternion_get_z(self.__ptr) elseif name == "w" then return Polycore.Quaternion_get_w(self.__ptr) end end function Quaternion:__set_callback(name,value) if name == "x" then Polycore.Quaternion_set_x(self.__ptr, value) return true elseif name == "y" then Polycore.Quaternion_set_y(self.__ptr, value) return true elseif name == "z" then Polycore.Quaternion_set_z(self.__ptr, value) return true elseif name == "w" then Polycore.Quaternion_set_w(self.__ptr, value) return true end return false end function Quaternion:Quaternion(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.Quaternion(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function Quaternion:setFromMatrix(_mat) local retVal = Polycore.Quaternion_setFromMatrix(self.__ptr, _mat.__ptr) end function Quaternion:Slerp(fT, rkP, rkQ, shortestPath) local retVal = Polycore.Quaternion_Slerp(fT, rkP.__ptr, rkQ.__ptr, shortestPath) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Quaternion("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Quaternion:Dot(rkQ) local retVal = Polycore.Quaternion_Dot(self.__ptr, rkQ.__ptr) return retVal end function Quaternion:Log() local retVal = Polycore.Quaternion_Log(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Quaternion("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Quaternion:Exp() local retVal = Polycore.Quaternion_Exp(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Quaternion("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Quaternion:Norm() local retVal = Polycore.Quaternion_Norm(self.__ptr) return retVal end function Quaternion:normalize() local retVal = Polycore.Quaternion_normalize(self.__ptr) return retVal end function Quaternion:lookAt(D, upVector) local retVal = Polycore.Quaternion_lookAt(self.__ptr, D.__ptr, upVector.__ptr) end function Quaternion:createFromMatrix(matrix) local retVal = Polycore.Quaternion_createFromMatrix(self.__ptr, matrix.__ptr) end function Quaternion:Squad(fT, rkP, rkA, rkB, rkQ, shortestPath) local retVal = Polycore.Quaternion_Squad(fT, rkP.__ptr, rkA.__ptr, rkB.__ptr, rkQ.__ptr, shortestPath) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Quaternion("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Quaternion:Inverse() local retVal = Polycore.Quaternion_Inverse(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Quaternion("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Quaternion:set(w, x, y, z) local retVal = Polycore.Quaternion_set(self.__ptr, w, x, y, z) end function Quaternion:inverse() local retVal = Polycore.Quaternion_inverse(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Quaternion("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Quaternion:InvSqrt(x) local retVal = Polycore.Quaternion_InvSqrt(self.__ptr, x) return retVal end function Quaternion:fromAxes(az, ay, ax) local retVal = Polycore.Quaternion_fromAxes(self.__ptr, az, ay, ax) end function Quaternion:FromAngleAxis(rfAngle, rkAxis) local retVal = Polycore.Quaternion_FromAngleAxis(self.__ptr, rfAngle, rkAxis.__ptr) end function Quaternion:ToAngleAxis(rfAngle, rkAxis) local retVal = Polycore.Quaternion_ToAngleAxis(self.__ptr, rfAngle, rkAxis.__ptr) end function Quaternion:createFromAxisAngle(x, y, z, degrees) local retVal = Polycore.Quaternion_createFromAxisAngle(self.__ptr, x, y, z, degrees) end function Quaternion:createMatrix() local retVal = Polycore.Quaternion_createMatrix(self.__ptr) if retVal == nil then return nil end if Polycore.__ptr_lookup[retVal] ~= nil then return Polycore.__ptr_lookup[retVal] else Polycore.__ptr_lookup[retVal] = Matrix4("__skip_ptr__") Polycore.__ptr_lookup[retVal].__ptr = retVal return Polycore.__ptr_lookup[retVal] end end function Quaternion:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Polycore.delete_Quaternion(self.__ptr) end