class "VertexBuffer" function VertexBuffer:__index__(name) if name == "verticesPerFace" then return Polycore.VertexBuffer_get_verticesPerFace(self.__ptr) elseif name == "meshType" then return Polycore.VertexBuffer_get_meshType(self.__ptr) end end function VertexBuffer:__set_callback(name,value) if name == "verticesPerFace" then Polycore.VertexBuffer_set_verticesPerFace(self.__ptr, value) return true elseif name == "meshType" then Polycore.VertexBuffer_set_meshType(self.__ptr, value) return true end return false end function VertexBuffer:VertexBuffer(...) for k,v in pairs(arg) do if type(v) == "table" then if v.__ptr ~= nil then arg[k] = v.__ptr end end end if self.__ptr == nil and arg[1] ~= "__skip_ptr__" then self.__ptr = Polycore.VertexBuffer(unpack(arg)) Polycore.__ptr_lookup[self.__ptr] = self end end function VertexBuffer:getVertexCount() local retVal = Polycore.VertexBuffer_getVertexCount(self.__ptr) return retVal end function VertexBuffer:__delete() Polycore.__ptr_lookup[self.__ptr] = nil Polycore.delete_VertexBuffer(self.__ptr) end