screen = PhysicsScreen(10, 60) shape = ScreenShape(SHAPE_RECT, 600,30) shape:setColor(0.0,0.0,0.0,1.0) shape:setPosition(640/2, 400) screen:addPhysicsChild(shape, ENTITY_RECT, true) for i=0,200 do shape = ScreenShape(SHAPE_RECT, 20,5) shape:setRotation(random(360)) shape:setPosition(random(640), random(300)) screen:addPhysicsChild(shape, ENTITY_RECT, false); end