// // Polycode template. Write your code here. // #include "PolycodeTemplateApp.h" PolycodeTemplateApp::PolycodeTemplateApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 1280,720,false,false, 0,0,60); // CoreServices::getInstance()->getResourceManager()->addArchive("default.pak"); //CoreServices::getInstance()->getResourceManager()->addDirResource("default"); // Write your code here! /* Scene *scene = new Scene(Scene::SCENE_2D); scene->useClearColor = true; ScenePrimitive *test = new ScenePrimitive(ScenePrimitive::TYPE_VPLANE, 0.5, 0.5); test->setMaterialByName("Unlit"); test->getLocalShaderOptions()->loadTextureForParam("diffuse", "main_icon.png"); scene->addChild(test); */ } PolycodeTemplateApp::~PolycodeTemplateApp() { } bool PolycodeTemplateApp::Update() { return core->updateAndRender(); }