function BoneTrack() { } BoneTrack.prototype.Play = function(once) { Polycode.BoneTrack_Play(this.__ptr, once) } BoneTrack.prototype.Stop = function() { Polycode.BoneTrack_Stop(this.__ptr) } BoneTrack.prototype.Update = function(elapsed) { Polycode.BoneTrack_Update(this.__ptr, elapsed) } BoneTrack.prototype.Reset = function() { Polycode.BoneTrack_Reset(this.__ptr) } BoneTrack.prototype.setSpeed = function(speed) { Polycode.BoneTrack_setSpeed(this.__ptr, speed) }