function SceneCurve() { } SceneCurve.prototype.getWorldPointAt = function(t) { Polycode.SceneCurve_getWorldPointAt(this.__ptr, t) } SceneCurve.prototype.Update = function() { Polycode.SceneCurve_Update(this.__ptr) } SceneCurve.prototype.Clone = function(deepClone,ignoreEditorOnly) { Polycode.SceneCurve_Clone(this.__ptr, deepClone,ignoreEditorOnly) } SceneCurve.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) { Polycode.SceneCurve_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly) } SceneCurve.prototype.getCurve = function() { Polycode.SceneCurve_getCurve(this.__ptr) }