function SceneEntityInstance() { } SceneEntityInstance.prototype.Clone = function(deepClone,ignoreEditorOnly) { Polycode.SceneEntityInstance_Clone(this.__ptr, deepClone,ignoreEditorOnly) } SceneEntityInstance.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) { Polycode.SceneEntityInstance_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly) } SceneEntityInstance.prototype.reloadEntityInstance = function() { Polycode.SceneEntityInstance_reloadEntityInstance(this.__ptr) } SceneEntityInstance.prototype.clearInstance = function() { Polycode.SceneEntityInstance_clearInstance(this.__ptr) } SceneEntityInstance.prototype.parseObjectIntoCurve = function(entry,curve) { Polycode.SceneEntityInstance_parseObjectIntoCurve(this.__ptr, entry,curve) } SceneEntityInstance.prototype.loadObjectEntryIntoEntity = function(entry,targetEntity,entityFileVersion) { Polycode.SceneEntityInstance_loadObjectEntryIntoEntity(this.__ptr, entry,targetEntity,entityFileVersion) } SceneEntityInstance.prototype.loadFromFile = function(fileName) { Polycode.SceneEntityInstance_loadFromFile(this.__ptr, fileName) } SceneEntityInstance.prototype.applySceneMesh = function(entry,sceneMesh) { Polycode.SceneEntityInstance_applySceneMesh(this.__ptr, entry,sceneMesh) } SceneEntityInstance.prototype.linkResourcePool = function(pool) { Polycode.SceneEntityInstance_linkResourcePool(this.__ptr, pool) } SceneEntityInstance.prototype.getNumLinkedResourePools = function() { Polycode.SceneEntityInstance_getNumLinkedResourePools(this.__ptr) } SceneEntityInstance.prototype.getLinkedResourcePoolAtIndex = function(index) { Polycode.SceneEntityInstance_getLinkedResourcePoolAtIndex(this.__ptr, index) } SceneEntityInstance.prototype.unlinkResourcePool = function(pool) { Polycode.SceneEntityInstance_unlinkResourcePool(this.__ptr, pool) } SceneEntityInstance.prototype.getResourceEntry = function() { Polycode.SceneEntityInstance_getResourceEntry(this.__ptr) } SceneEntityInstance.prototype.getTopLevelResourcePool = function() { Polycode.SceneEntityInstance_getTopLevelResourcePool(this.__ptr) } SceneEntityInstance.prototype.hasLayerID = function(layerID) { Polycode.SceneEntityInstance_hasLayerID(this.__ptr, layerID) } SceneEntityInstance.prototype.getNumLayers = function() { Polycode.SceneEntityInstance_getNumLayers(this.__ptr) } SceneEntityInstance.prototype.getLayerAtIndex = function(index) { Polycode.SceneEntityInstance_getLayerAtIndex(this.__ptr, index) } SceneEntityInstance.prototype.removeLayer = function(layer) { Polycode.SceneEntityInstance_removeLayer(this.__ptr, layer) } SceneEntityInstance.prototype.createNewLayer = function(name) { Polycode.SceneEntityInstance_createNewLayer(this.__ptr, name) } SceneEntityInstance.prototype.getFileName = function() { Polycode.SceneEntityInstance_getFileName(this.__ptr) }