function SceneLabel() { } SceneLabel.prototype.getText = function() { Polycode.SceneLabel_getText(this.__ptr) } SceneLabel.prototype.setLabelActualHeight = function(actualHeight) { Polycode.SceneLabel_setLabelActualHeight(this.__ptr, actualHeight) } SceneLabel.prototype.getLabelActualHeight = function() { Polycode.SceneLabel_getLabelActualHeight(this.__ptr) } SceneLabel.prototype.Render = function(buffer) { Polycode.SceneLabel_Render(this.__ptr, buffer) } SceneLabel.prototype.getTextWidthForString = function(text) { Polycode.SceneLabel_getTextWidthForString(this.__ptr, text) } SceneLabel.prototype.setText = function(newText) { Polycode.SceneLabel_setText(this.__ptr, newText) } SceneLabel.prototype.Clone = function(deepClone,ignoreEditorOnly) { Polycode.SceneLabel_Clone(this.__ptr, deepClone,ignoreEditorOnly) } SceneLabel.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) { Polycode.SceneLabel_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly) } SceneLabel.prototype.updateFromLabel = function() { Polycode.SceneLabel_updateFromLabel(this.__ptr) } SceneLabel.prototype.getLabel = function() { Polycode.SceneLabel_getLabel(this.__ptr) }