function SoundManager() { } SoundManager.prototype.setListenerPosition = function(position) { Polycode.SoundManager_setListenerPosition(this.__ptr, position) } SoundManager.prototype.setListenerOrientation = function(orientation,upVector) { Polycode.SoundManager_setListenerOrientation(this.__ptr, orientation,upVector) } SoundManager.prototype.recordSound = function(rate,sampleSize) { Polycode.SoundManager_recordSound(this.__ptr, rate,sampleSize) } SoundManager.prototype.stopRecording = function(generateFloatBuffer) { Polycode.SoundManager_stopRecording(this.__ptr, generateFloatBuffer) } SoundManager.prototype.setAudioInterface = function(audioInterface) { Polycode.SoundManager_setAudioInterface(this.__ptr, audioInterface) } SoundManager.prototype.Update = function() { Polycode.SoundManager_Update(this.__ptr) } SoundManager.prototype.setGlobalVolume = function(globalVolume) { Polycode.SoundManager_setGlobalVolume(this.__ptr, globalVolume) } SoundManager.prototype.registerSound = function(sound) { Polycode.SoundManager_registerSound(this.__ptr, sound) } SoundManager.prototype.unregisterSound = function(sound) { Polycode.SoundManager_unregisterSound(this.__ptr, sound) }