scene = Scene(Scene.SCENE_2D) scene:getActiveCamera():setOrthoSize(640, 480) spriteSet = SpriteSet("Resources/sprite_set.sprites", Services.ResourceManager:getGlobalPool()) sceneSprite = SceneSprite(spriteSet) sceneSprite:setScale(4, 4) scene:addEntity(sceneSprite) sceneSprite:setSpriteByName("Explosion") sceneSprite:setSpriteStateByName("default", 0, false)