-- Simple 2D Physics example screen = PhysicsScreen(10, 60) -- add a static floor shape shape = ScreenShape(ScreenShape.SHAPE_RECT, 600,30) shape:setColor(0.0,0.0,0.0,1.0) shape.position.x = 640/2 shape.position.y = 400 screen:addPhysicsChild(shape, PhysicsScreenEntity.ENTITY_RECT, true) -- add 200 falling blocks for i=0,200 do shape = ScreenShape(ScreenShape.SHAPE_RECT, 20,5) shape:setRotation(random(360)) shape.position.x = random(640) shape.position.y = random(300) screen:addPhysicsChild(shape, PhysicsScreenEntity.ENTITY_RECT, false); end