function RenderBuffer() { Object.defineProperties(this, { 'colorTexture': { enumerable: true, configurable: true, get: RenderBuffer.prototype.__get_colorTexture, set: RenderBuffer.prototype.__set_colorTexture}, 'depthTexture': { enumerable: true, configurable: true, get: RenderBuffer.prototype.__get_depthTexture, set: RenderBuffer.prototype.__set_depthTexture}, 'platformData': { enumerable: true, configurable: true, get: RenderBuffer.prototype.__get_platformData, set: RenderBuffer.prototype.__set_platformData}, 'depthBufferPlatformData': { enumerable: true, configurable: true, get: RenderBuffer.prototype.__get_depthBufferPlatformData, set: RenderBuffer.prototype.__set_depthBufferPlatformData} }) } RenderBuffer.prototype.__get_colorTexture = function() { var retVal = new Texture() retVal.__ptr = Polycode.RenderBuffer__get_colorTexture(this.__ptr) return retVal } RenderBuffer.prototype.__set_colorTexture = function(val) { Polycode.RenderBuffer__set_colorTexture(this.__ptr, val.__ptr) } RenderBuffer.prototype.__get_depthTexture = function() { var retVal = new Texture() retVal.__ptr = Polycode.RenderBuffer__get_depthTexture(this.__ptr) return retVal } RenderBuffer.prototype.__set_depthTexture = function(val) { Polycode.RenderBuffer__set_depthTexture(this.__ptr, val.__ptr) } RenderBuffer.prototype.__get_platformData = function() { var retVal = new void() retVal.__ptr = Polycode.RenderBuffer__get_platformData(this.__ptr) return retVal } RenderBuffer.prototype.__set_platformData = function(val) { Polycode.RenderBuffer__set_platformData(this.__ptr, val.__ptr) } RenderBuffer.prototype.__get_depthBufferPlatformData = function() { var retVal = new void() retVal.__ptr = Polycode.RenderBuffer__get_depthBufferPlatformData(this.__ptr) return retVal } RenderBuffer.prototype.__set_depthBufferPlatformData = function(val) { Polycode.RenderBuffer__set_depthBufferPlatformData(this.__ptr, val.__ptr) } RenderBuffer.prototype.getWidth = function() { return Polycode.RenderBuffer_getWidth(this.__ptr) } RenderBuffer.prototype.getHeight = function() { return Polycode.RenderBuffer_getHeight(this.__ptr) }