#include "HelloPolycodeApp.h" HelloPolycodeApp::HelloPolycodeApp(PolycodeView *view) { core = new POLYCODE_CORE(view, 640,480,false,false,0,0,90); CoreServices::getInstance()->getResourceManager()->addArchive("Resources/default.pak"); CoreServices::getInstance()->getResourceManager()->addDirResource("default", false); Scene *scene = new Scene(); sourceEntity = new SceneEntity(); SceneSound *testSound = new SceneSound("Resources/test.wav", 20, 50); testSound->getSound()->Play(true); sourceEntity->addChild(testSound); ScenePrimitive *soundShape = new ScenePrimitive(ScenePrimitive::TYPE_BOX, 1,1,1); soundShape->setMaterialByName("Default"); sourceEntity->addChild(soundShape); scene->addEntity(sourceEntity); SceneLight *light = new SceneLight(SceneLight::AREA_LIGHT, scene, 1000); scene->addLight(light); SceneSoundListener *soundListener = new SceneSoundListener(); scene->addEntity(soundListener); positionValue = 0; } HelloPolycodeApp::~HelloPolycodeApp() { } bool HelloPolycodeApp::Update() { positionValue += core->getElapsed(); sourceEntity->setPosition((sin(positionValue) * 20), 0, cos(positionValue) * 50); sourceEntity->Roll(core->getElapsed() * 120); sourceEntity->Pitch(core->getElapsed()* 120); return core->Update(); }