/* Copyright (C) 2011 by Ivan Safrin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "PolyGLHeaders.h" #include "PolyWinCore.h" #include "PolyCoreInput.h" #include "PolyCoreServices.h" #include "PolyInputEvent.h" #include "PolyGLRenderer.h" #include "PolyGLSLShaderModule.h" #include "PolyLogger.h" #include "PolyThreaded.h" #include #include #ifndef _MINGW #include #endif using namespace Polycode; long getThreadID() { return 0; } extern Win32Core *core; void ClientResize(HWND hWnd, int nWidth, int nHeight) { RECT rcClient, rcWindow; POINT ptDiff; GetClientRect(hWnd, &rcClient); GetWindowRect(hWnd, &rcWindow); ptDiff.x = (rcWindow.right - rcWindow.left) - rcClient.right; ptDiff.y = (rcWindow.bottom - rcWindow.top) - rcClient.bottom; MoveWindow(hWnd,rcWindow.left, rcWindow.top, nWidth + ptDiff.x, nHeight + ptDiff.y, TRUE); } Win32Core::Win32Core(PolycodeViewBase *view, int xRes, int yRes, bool fullScreen, bool vSync, int aaLevel, int anisotropyLevel, int frameRate, int monitorIndex) : Core(xRes, yRes, fullScreen, vSync, aaLevel, anisotropyLevel, frameRate, monitorIndex) { hWnd = *((HWND*)view->windowData); core = this; initKeymap(); initGamepad(); initTouch(); hDC = NULL; hRC = NULL; PixelFormat = 0; lastMouseX = -1; lastMouseY = -1; eventMutex = createMutex(); isFullScreen = fullScreen; renderer = new OpenGLRenderer(); services->setRenderer(renderer); setVideoMode(xRes, yRes, fullScreen, vSync, aaLevel, anisotropyLevel); WSADATA WsaData; if(WSAStartup( MAKEWORD(2,2), &WsaData ) != NO_ERROR ){ Logger::log("Error initializing sockets!\n"); } ((OpenGLRenderer*)renderer)->initOSSpecific(); CoreServices::getInstance()->installModule(new GLSLShaderModule()); } Win32Core::~Win32Core() { shutdownGamepad(); destroyContext(); } void Win32Core::enableMouse(bool newval) { ShowCursor(newval); } unsigned int Win32Core::getTicks() { return GetTickCount(); } bool Win32Core::Update() { if(!running) return false; checkEvents(); Gamepad_processEvents(); renderer->BeginRender(); updateCore(); renderer->EndRender(); SwapBuffers(hDC); doSleep(); return running; } void Win32Core::setVideoMode(int xRes, int yRes, bool fullScreen, bool vSync, int aaLevel, int anisotropyLevel) { if(fullScreen) { SetWindowLong(hWnd, GWL_STYLE, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_POPUP); ShowWindow(hWnd, SW_SHOW); DEVMODE dmScreenSettings; // Device Mode memset(&dmScreenSettings,0,sizeof(dmScreenSettings)); // Makes Sure Memory's Cleared dmScreenSettings.dmSize=sizeof(dmScreenSettings); // Size Of The Devmode Structure dmScreenSettings.dmPelsWidth = xRes; // Selected Screen Width dmScreenSettings.dmPelsHeight = yRes; // Selected Screen Height dmScreenSettings.dmBitsPerPel = 32; // Selected Bits Per Pixel dmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT; ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN); SetWindowPos(hWnd, NULL, 0, 0, xRes, yRes, SWP_NOMOVE | SWP_NOZORDER | SWP_NOACTIVATE); } else { if(isFullScreen) { ChangeDisplaySettings(NULL,0); } // SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPED|WS_SYSMENU); // ShowWindow(hWnd, SW_SHOW); ClientResize(hWnd, xRes, yRes); } isFullScreen = fullScreen; initContext(false, 0); if(aaLevel > 0) { initMultisample(aaLevel); } renderer->Resize(xRes, yRes); } void Win32Core::initContext(bool usePixelFormat, unsigned int pixelFormat) { destroyContext(); memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)) ; pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1 ; pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW ; pfd.iPixelType = PFD_TYPE_RGBA ; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.cAccumBlueBits = 8; pfd.cAccumRedBits = 8; pfd.cAccumGreenBits = 8; pfd.cAccumAlphaBits = 8; pfd.cAccumBits = 24; pfd.iLayerType = PFD_MAIN_PLANE ; if (!(hDC=GetDC(hWnd))) // Did We Get A Device Context? { Logger::log("Can't Create A GL Device Context.\n"); return; // Return FALSE } if(usePixelFormat) { PixelFormat = pixelFormat; } else { if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) // Did Windows Find A Matching Pixel Format? { Logger::log("Can't Find A Suitable PixelFormat.\n"); return; // Return FALSE } } Logger::log("Setting format: %d\n", PixelFormat); if(!SetPixelFormat(hDC,PixelFormat,&pfd)) // Are We Able To Set The Pixel Format? { Logger::log("Can't Set The PixelFormat: %d.\n", PixelFormat); return; // Return FALSE } if (!(hRC=wglCreateContext(hDC))) // Are We Able To Get A Rendering Context? { Logger::log("Can't Create A GL Rendering Context.\n"); return; // Return FALSE } if(!wglMakeCurrent(hDC,hRC)) // Try To Activate The Rendering Context { Logger::log("Can't Activate The GL Rendering Context.\n"); return; // Return FALSE } } void Win32Core::destroyContext() { if(hDC == NULL) return; wglMakeCurrent (hDC, 0); wglDeleteContext(hRC); hRC = 0; ReleaseDC (hWnd, hDC); hDC = 0; if (isFullScreen) ChangeDisplaySettings (NULL,0); } void Win32Core::initMultisample(int numSamples) { PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB"); if (!wglChoosePixelFormatARB) { Logger::log("Multisampling not supported!\n"); return; } int pixelFormat; UINT numFormats; float fAttributes[] = {0,0}; int iAttributes[] = { WGL_DRAW_TO_WINDOW_ARB,GL_TRUE, WGL_SUPPORT_OPENGL_ARB,GL_TRUE, WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB, WGL_COLOR_BITS_ARB,24, WGL_DEPTH_BITS_ARB,24, WGL_DOUBLE_BUFFER_ARB,GL_TRUE, WGL_ACCUM_GREEN_BITS_ARB, 8, WGL_ACCUM_RED_BITS_ARB, 8, WGL_ACCUM_BLUE_BITS_ARB, 8, WGL_ACCUM_ALPHA_BITS_ARB, 8, WGL_SAMPLE_BUFFERS_ARB,GL_TRUE, WGL_SAMPLES_ARB, numSamples , 0,0}; if(!wglChoosePixelFormatARB(hDC,iAttributes,fAttributes,1,&pixelFormat,&numFormats)) { Logger::log("Invalid pixel format chosen\n"); return; } // initContext(true, pixelFormat); glEnable(GL_MULTISAMPLE_ARB); } void Win32Core::initKeymap() { for (int i=0; i<1024; ++i ) keyMap[i] = KEY_UNKNOWN; keyMap[VK_BACK] = KEY_BACKSPACE; keyMap[VK_TAB] = KEY_TAB; keyMap[VK_CLEAR] = KEY_CLEAR; keyMap[VK_RETURN] = KEY_RETURN; keyMap[VK_PAUSE] = KEY_PAUSE; keyMap[VK_ESCAPE] = KEY_ESCAPE; keyMap[VK_SPACE] = KEY_SPACE; keyMap[VK_APOSTROPHE] = KEY_QUOTE; keyMap[VK_COMMA] = KEY_COMMA; keyMap[VK_MINUS] = KEY_MINUS; keyMap[VK_PERIOD] = KEY_PERIOD; keyMap[VK_SLASH] = KEY_SLASH; keyMap[VK_0] = KEY_0; keyMap[VK_1] = KEY_1; keyMap[VK_2] = KEY_2; keyMap[VK_3] = KEY_3; keyMap[VK_4] = KEY_4; keyMap[VK_5] = KEY_5; keyMap[VK_6] = KEY_6; keyMap[VK_7] = KEY_7; keyMap[VK_8] = KEY_8; keyMap[VK_9] = KEY_9; keyMap[VK_SEMICOLON] = KEY_SEMICOLON; keyMap[VK_EQUALS] = KEY_EQUALS; keyMap[VK_LBRACKET] = KEY_LEFTBRACKET; keyMap[VK_BACKSLASH] = KEY_BACKSLASH; keyMap[VK_OEM_102] = KEY_LESS; keyMap[VK_RBRACKET] = KEY_RIGHTBRACKET; keyMap[VK_GRAVE] = KEY_BACKQUOTE; keyMap[VK_BACKTICK] = KEY_BACKQUOTE; keyMap[VK_A] = KEY_a; keyMap[VK_B] = KEY_b; keyMap[VK_C] = KEY_c; keyMap[VK_D] = KEY_d; keyMap[VK_E] = KEY_e; keyMap[VK_F] = KEY_f; keyMap[VK_G] = KEY_g; keyMap[VK_H] = KEY_h; keyMap[VK_I] = KEY_i; keyMap[VK_J] = KEY_j; keyMap[VK_K] = KEY_k; keyMap[VK_L] = KEY_l; keyMap[VK_M] = KEY_m; keyMap[VK_N] = KEY_n; keyMap[VK_O] = KEY_o; keyMap[VK_P] = KEY_p; keyMap[VK_Q] = KEY_q; keyMap[VK_R] = KEY_r; keyMap[VK_S] = KEY_s; keyMap[VK_T] = KEY_t; keyMap[VK_U] = KEY_u; keyMap[VK_V] = KEY_v; keyMap[VK_W] = KEY_w; keyMap[VK_X] = KEY_x; keyMap[VK_Y] = KEY_y; keyMap[VK_Z] = KEY_z; keyMap[VK_DELETE] = KEY_DELETE; keyMap[VK_NUMPAD0] = KEY_KP0; keyMap[VK_NUMPAD1] = KEY_KP1; keyMap[VK_NUMPAD2] = KEY_KP2; keyMap[VK_NUMPAD3] = KEY_KP3; keyMap[VK_NUMPAD4] = KEY_KP4; keyMap[VK_NUMPAD5] = KEY_KP5; keyMap[VK_NUMPAD6] = KEY_KP6; keyMap[VK_NUMPAD7] = KEY_KP7; keyMap[VK_NUMPAD8] = KEY_KP8; keyMap[VK_NUMPAD9] = KEY_KP9; keyMap[VK_DECIMAL] = KEY_KP_PERIOD; keyMap[VK_DIVIDE] = KEY_KP_DIVIDE; keyMap[VK_MULTIPLY] = KEY_KP_MULTIPLY; keyMap[VK_SUBTRACT] = KEY_KP_MINUS; keyMap[VK_ADD] = KEY_KP_PLUS; keyMap[VK_UP] = KEY_UP; keyMap[VK_DOWN] = KEY_DOWN; keyMap[VK_RIGHT] = KEY_RIGHT; keyMap[VK_LEFT] = KEY_LEFT; keyMap[VK_INSERT] = KEY_INSERT; keyMap[VK_HOME] = KEY_HOME; keyMap[VK_END] = KEY_END; keyMap[VK_PRIOR] = KEY_PAGEUP; keyMap[VK_NEXT] = KEY_PAGEDOWN; keyMap[VK_F1] = KEY_F1; keyMap[VK_F2] = KEY_F2; keyMap[VK_F3] = KEY_F3; keyMap[VK_F4] = KEY_F4; keyMap[VK_F5] = KEY_F5; keyMap[VK_F6] = KEY_F6; keyMap[VK_F7] = KEY_F7; keyMap[VK_F8] = KEY_F8; keyMap[VK_F9] = KEY_F9; keyMap[VK_F10] = KEY_F10; keyMap[VK_F11] = KEY_F11; keyMap[VK_F12] = KEY_F12; keyMap[VK_F13] = KEY_F13; keyMap[VK_F14] = KEY_F14; keyMap[VK_F15] = KEY_F15; keyMap[VK_NUMLOCK] = KEY_NUMLOCK; keyMap[VK_CAPITAL] = KEY_CAPSLOCK; keyMap[VK_SCROLL] = KEY_SCROLLOCK; keyMap[VK_RSHIFT] = KEY_RSHIFT; keyMap[VK_LSHIFT] = KEY_LSHIFT; keyMap[VK_RCONTROL] = KEY_RCTRL; keyMap[VK_LCONTROL] = KEY_LCTRL; keyMap[VK_RMENU] = KEY_RALT; keyMap[VK_LMENU] = KEY_LALT; keyMap[VK_RWIN] = KEY_RSUPER; keyMap[VK_LWIN] = KEY_LSUPER; keyMap[VK_HELP] = KEY_HELP; keyMap[VK_SNAPSHOT] = KEY_PRINT; keyMap[VK_CANCEL] = KEY_BREAK; keyMap[VK_APPS] = KEY_MENU; } PolyKEY Win32Core::mapKey(LPARAM lParam, WPARAM wParam) { switch (wParam) { case VK_CONTROL: if ( lParam&EXTENDED_KEYMASK ) wParam = VK_RCONTROL; else wParam = VK_LCONTROL; break; case 33: if ( lParam&EXTENDED_KEYMASK ) wParam = VK_RMENU; else wParam = VK_LMENU; break; } return keyMap[(unsigned int)wParam]; } void Win32Core::handleKeyDown(LPARAM lParam, WPARAM wParam, wchar_t unicodeChar) { lockMutex(eventMutex); Win32Event newEvent; newEvent.eventGroup = Win32Event::INPUT_EVENT; newEvent.eventCode = InputEvent::EVENT_KEYDOWN; newEvent.keyCode = mapKey(lParam, wParam); newEvent.unicodeChar = unicodeChar; win32Events.push_back(newEvent); unlockMutex(eventMutex); } void Win32Core::handleKeyUp(LPARAM lParam, WPARAM wParam) { lockMutex(eventMutex); Win32Event newEvent; newEvent.eventGroup = Win32Event::INPUT_EVENT; newEvent.eventCode = InputEvent::EVENT_KEYUP; newEvent.keyCode = mapKey(lParam, wParam); newEvent.unicodeChar = 0; win32Events.push_back(newEvent); unlockMutex(eventMutex); } #ifndef NO_TOUCH_API void Win32Core::handleTouchEvent(LPARAM lParam, WPARAM wParam) { // Bail out now if multitouch is not available on this system if ( hasMultiTouch == false ) { return; } lockMutex(eventMutex); int iNumContacts = LOWORD(wParam); HTOUCHINPUT hInput = (HTOUCHINPUT)lParam; TOUCHINPUT *pInputs = new TOUCHINPUT[iNumContacts]; if(pInputs != NULL) { if(GetTouchInputInfoFunc(hInput, iNumContacts, pInputs, sizeof(TOUCHINPUT))) { std::vector touches; for(int i = 0; i < iNumContacts; i++) { TOUCHINPUT ti = pInputs[i]; TouchInfo touchInfo; touchInfo.id = (int) ti.dwID; POINT pt; pt.x = TOUCH_COORD_TO_PIXEL(ti.x); pt.y = TOUCH_COORD_TO_PIXEL(ti.y); ScreenToClient(hWnd, &pt); touchInfo.position.x = pt.x; touchInfo.position.y = pt.y; touches.push_back(touchInfo); } for(int i = 0; i < iNumContacts; i++) { TOUCHINPUT ti = pInputs[i]; if (ti.dwFlags & TOUCHEVENTF_UP) { Win32Event newEvent; newEvent.eventGroup = Win32Event::INPUT_EVENT; newEvent.eventCode = InputEvent::EVENT_TOUCHES_ENDED; newEvent.touches = touches; win32Events.push_back(newEvent); } else if(ti.dwFlags & TOUCHEVENTF_MOVE) { Win32Event newEvent; newEvent.eventGroup = Win32Event::INPUT_EVENT; newEvent.eventCode = InputEvent::EVENT_TOUCHES_MOVED; newEvent.touches = touches; win32Events.push_back(newEvent); } else if(ti.dwFlags & TOUCHEVENTF_DOWN) { Win32Event newEvent; newEvent.eventGroup = Win32Event::INPUT_EVENT; newEvent.eventCode = InputEvent::EVENT_TOUCHES_BEGAN; newEvent.touches = touches; win32Events.push_back(newEvent); } } } } unlockMutex(eventMutex); } #endif void Win32Core::handleMouseMove(LPARAM lParam, WPARAM wParam) { lockMutex(eventMutex); Win32Event newEvent; newEvent.eventGroup = Win32Event::INPUT_EVENT; newEvent.eventCode = InputEvent::EVENT_MOUSEMOVE; newEvent.mouseX = GET_X_LPARAM(lParam); newEvent.mouseY = GET_Y_LPARAM(lParam); win32Events.push_back(newEvent); unlockMutex(eventMutex); } void Win32Core::handleMouseWheel(LPARAM lParam, WPARAM wParam) { lockMutex(eventMutex); Win32Event newEvent; newEvent.eventGroup = Win32Event::INPUT_EVENT; newEvent.mouseX = GET_X_LPARAM(lParam); newEvent.mouseY = GET_Y_LPARAM(lParam); int zDelta = GET_WHEEL_DELTA_WPARAM(wParam); if(zDelta < 0) newEvent.eventCode = InputEvent::EVENT_MOUSEWHEEL_DOWN; else newEvent.eventCode = InputEvent::EVENT_MOUSEWHEEL_UP; win32Events.push_back(newEvent); unlockMutex(eventMutex); } void Win32Core::handleMouseDown(int mouseCode,LPARAM lParam, WPARAM wParam) { lockMutex(eventMutex); Win32Event newEvent; newEvent.eventGroup = Win32Event::INPUT_EVENT; newEvent.mouseX = GET_X_LPARAM(lParam); newEvent.mouseY = GET_Y_LPARAM(lParam); newEvent.eventCode = InputEvent::EVENT_MOUSEDOWN; newEvent.mouseButton = mouseCode; win32Events.push_back(newEvent); unlockMutex(eventMutex); } void Win32Core::handleMouseUp(int mouseCode,LPARAM lParam, WPARAM wParam) { lockMutex(eventMutex); Win32Event newEvent; newEvent.eventGroup = Win32Event::INPUT_EVENT; newEvent.mouseX = GET_X_LPARAM(lParam); newEvent.mouseY = GET_Y_LPARAM(lParam); newEvent.eventCode = InputEvent::EVENT_MOUSEUP; newEvent.mouseButton = mouseCode; win32Events.push_back(newEvent); unlockMutex(eventMutex); } void Win32Core::checkEvents() { lockMutex(eventMutex); Win32Event event; for(int i=0; i < win32Events.size(); i++) { event = win32Events[i]; switch(event.eventGroup) { case Win32Event::INPUT_EVENT: switch(event.eventCode) { case InputEvent::EVENT_TOUCHES_BEGAN: input->touchesBegan(event.touches, getTicks()); break; case InputEvent::EVENT_TOUCHES_ENDED: input->touchesEnded(event.touches, getTicks()); break; case InputEvent::EVENT_TOUCHES_MOVED: input->touchesMoved(event.touches, getTicks()); break; case InputEvent::EVENT_MOUSEMOVE: input->setDeltaPosition(event.mouseX - lastMouseX , event.mouseY - lastMouseY); lastMouseX = event.mouseX; lastMouseY = event.mouseY; input->setMousePosition(event.mouseX, event.mouseY, getTicks()); break; case InputEvent::EVENT_MOUSEDOWN: input->setMouseButtonState(event.mouseButton, true, getTicks()); break; case InputEvent::EVENT_MOUSEUP: input->setMouseButtonState(event.mouseButton, false, getTicks()); break; case InputEvent::EVENT_KEYDOWN: input->setKeyState(event.keyCode, (char)event.unicodeChar, true, getTicks()); break; case InputEvent::EVENT_KEYUP: input->setKeyState(event.keyCode, (char)event.unicodeChar, false, getTicks()); break; } break; } } win32Events.clear(); unlockMutex(eventMutex); } void Win32Core::handleAxisChange(GamepadDeviceEntry * device, int axisIndex, DWORD value) { if (axisIndex < 0 || axisIndex >= (int) device->numAxes) { return; } Gamepad_devicePrivate *devicePrivate = device->privateData; float floatVal = (value - devicePrivate->axisRanges[axisIndex][0]) / (float) (devicePrivate->axisRanges[axisIndex][1] - devicePrivate->axisRanges[axisIndex][0]) * 2.0f - 1.0f; input->joystickAxisMoved(axisIndex, floatVal, device->deviceID); } void Win32Core::handleButtonChange(GamepadDeviceEntry * device, DWORD lastValue, DWORD value) { Gamepad_devicePrivate *devicePrivate = device->privateData; unsigned int buttonIndex; for (buttonIndex = 0; buttonIndex < device->numButtons; buttonIndex++) { if ((lastValue ^ value) & (1 << buttonIndex)) { if(!!(value & (1 << buttonIndex))) { input->joystickButtonDown(buttonIndex, device->deviceID); } else { input->joystickButtonUp(buttonIndex, device->deviceID); } } } } static void povToXY(DWORD pov, int * outX, int * outY) { if (pov == JOY_POVCENTERED) { *outX = *outY = 0; } else { if (pov > JOY_POVFORWARD && pov < JOY_POVBACKWARD) { *outX = 1; } else if (pov > JOY_POVBACKWARD) { *outX = -1; } else { *outX = 0; } if (pov > JOY_POVLEFT || pov < JOY_POVRIGHT) { *outY = -1; } else if (pov > JOY_POVRIGHT && pov < JOY_POVLEFT) { *outY = 1; } else { *outY = 0; } } } void Win32Core::handlePOVChange(GamepadDeviceEntry * device, DWORD lastValue, DWORD value) { Gamepad_devicePrivate *devicePrivate = device->privateData; int lastX, lastY, newX, newY; if (devicePrivate->povXAxisIndex == -1 || devicePrivate->povYAxisIndex == -1) { return; } povToXY(lastValue, &lastX, &lastY); povToXY(value, &newX, &newY); if (newX != lastX) { input->joystickAxisMoved(devicePrivate->povXAxisIndex, newX, device->deviceID); } if (newY != lastY) { input->joystickAxisMoved(devicePrivate->povYAxisIndex, newY, device->deviceID); } } void Win32Core::Gamepad_processEvents() { if(getTicks() > lastGamepadDetect + 3000) { detectGamepads(); } unsigned int deviceIndex; JOYINFOEX info; MMRESULT result; GamepadDeviceEntry * device; Gamepad_devicePrivate * devicePrivate; for (deviceIndex = 0; deviceIndex < gamepads.size(); deviceIndex++) { device = gamepads[deviceIndex]; devicePrivate = device->privateData; info.dwSize = sizeof(info); info.dwFlags = JOY_RETURNALL; result = joyGetPosEx(devicePrivate->joystickID, &info); if (result == JOYERR_UNPLUGGED) { input->removeJoystick(device->deviceID); gamepads.erase(gamepads.begin() + deviceIndex); } else if (result == JOYERR_NOERROR) { if (info.dwXpos != devicePrivate->lastState.dwXpos) { handleAxisChange(device, devicePrivate->xAxisIndex, info.dwXpos); } if (info.dwYpos != devicePrivate->lastState.dwYpos) { handleAxisChange(device, devicePrivate->yAxisIndex, info.dwYpos); } if (info.dwZpos != devicePrivate->lastState.dwZpos) { handleAxisChange(device, devicePrivate->zAxisIndex, info.dwZpos); } if (info.dwRpos != devicePrivate->lastState.dwRpos) { handleAxisChange(device, devicePrivate->rAxisIndex, info.dwRpos); } if (info.dwUpos != devicePrivate->lastState.dwUpos) { handleAxisChange(device, devicePrivate->uAxisIndex, info.dwUpos); } if (info.dwVpos != devicePrivate->lastState.dwVpos) { handleAxisChange(device, devicePrivate->vAxisIndex, info.dwVpos); } if (info.dwPOV != devicePrivate->lastState.dwPOV) { handlePOVChange(device, devicePrivate->lastState.dwPOV, info.dwPOV); } if (info.dwButtons != devicePrivate->lastState.dwButtons) { handleButtonChange(device, devicePrivate->lastState.dwButtons, info.dwButtons); } devicePrivate->lastState = info; } } } void Win32Core::detectGamepads() { lastGamepadDetect = getTicks(); unsigned int numPadsSupported; unsigned int deviceIndex, deviceIndex2; JOYINFOEX info; JOYCAPS caps; bool duplicate; Gamepad_devicePrivate * deviceRecordPrivate; UINT joystickID; int axisIndex; numPadsSupported = joyGetNumDevs(); for (deviceIndex = 0; deviceIndex < numPadsSupported; deviceIndex++) { info.dwSize = sizeof(info); info.dwFlags = JOY_RETURNALL; joystickID = JOYSTICKID1 + deviceIndex; if (joyGetPosEx(joystickID, &info) == JOYERR_NOERROR && joyGetDevCaps(joystickID, &caps, sizeof(JOYCAPS)) == JOYERR_NOERROR) { duplicate = false; for (deviceIndex2 = 0; deviceIndex2 < gamepads.size(); deviceIndex2++) { if (((Gamepad_devicePrivate *) gamepads[deviceIndex2]->privateData)->joystickID == joystickID) { duplicate = true; break; } } if (duplicate) { continue; } GamepadDeviceEntry *deviceRecord = new GamepadDeviceEntry(); deviceRecord->deviceID = nextDeviceID++; // deviceRecord->description = getDeviceDescription(joystickID, caps); // deviceRecord->vendorID = caps.wMid; // deviceRecord->productID = caps.wPid; deviceRecord->numAxes = caps.wNumAxes + ((caps.wCaps & JOYCAPS_HASPOV) ? 2 : 0); deviceRecord->numButtons = caps.wNumButtons; // deviceRecord->axisStates = calloc(sizeof(float), deviceRecord->numAxes); // deviceRecord->buttonStates = calloc(sizeof(bool), deviceRecord->numButtons); // deviceRecord->eventDispatcher = EventDispatcher_create(deviceRecord); // devices = realloc(devices, sizeof(struct Gamepad_device *) * (numDevices + 1)); gamepads.push_back(deviceRecord); deviceRecordPrivate = new Gamepad_devicePrivate(); deviceRecordPrivate->joystickID = joystickID; deviceRecordPrivate->lastState = info; deviceRecordPrivate->xAxisIndex = 0; deviceRecordPrivate->yAxisIndex = 1; axisIndex = 2; deviceRecordPrivate->zAxisIndex = (caps.wCaps & JOYCAPS_HASZ) ? axisIndex++ : -1; deviceRecordPrivate->rAxisIndex = (caps.wCaps & JOYCAPS_HASR) ? axisIndex++ : -1; deviceRecordPrivate->uAxisIndex = (caps.wCaps & JOYCAPS_HASU) ? axisIndex++ : -1; deviceRecordPrivate->vAxisIndex = (caps.wCaps & JOYCAPS_HASV) ? axisIndex++ : -1; deviceRecordPrivate->axisRanges = (UINT (*)[2]) malloc(sizeof(UINT[2]) * axisIndex); deviceRecordPrivate->axisRanges[0][0] = caps.wXmin; deviceRecordPrivate->axisRanges[0][1] = caps.wXmax; deviceRecordPrivate->axisRanges[1][0] = caps.wYmin; deviceRecordPrivate->axisRanges[1][1] = caps.wYmax; if (deviceRecordPrivate->zAxisIndex != -1) { deviceRecordPrivate->axisRanges[deviceRecordPrivate->zAxisIndex][0] = caps.wZmin; deviceRecordPrivate->axisRanges[deviceRecordPrivate->zAxisIndex][1] = caps.wZmax; } if (deviceRecordPrivate->rAxisIndex != -1) { deviceRecordPrivate->axisRanges[deviceRecordPrivate->rAxisIndex][0] = caps.wRmin; deviceRecordPrivate->axisRanges[deviceRecordPrivate->rAxisIndex][1] = caps.wRmax; } if (deviceRecordPrivate->uAxisIndex != -1) { deviceRecordPrivate->axisRanges[deviceRecordPrivate->uAxisIndex][0] = caps.wUmin; deviceRecordPrivate->axisRanges[deviceRecordPrivate->uAxisIndex][1] = caps.wUmax; } if (deviceRecordPrivate->vAxisIndex != -1) { deviceRecordPrivate->axisRanges[deviceRecordPrivate->vAxisIndex][0] = caps.wVmin; deviceRecordPrivate->axisRanges[deviceRecordPrivate->vAxisIndex][1] = caps.wVmax; } deviceRecordPrivate->povXAxisIndex = (caps.wCaps & JOYCAPS_HASPOV) ? axisIndex++ : -1; deviceRecordPrivate->povYAxisIndex = (caps.wCaps & JOYCAPS_HASPOV) ? axisIndex++ : -1; deviceRecord->privateData = deviceRecordPrivate; input->addJoystick(deviceRecord->deviceID); } } } void Win32Core::initGamepad() { nextDeviceID = 0; detectGamepads(); } void Win32Core::shutdownGamepad() { } void Win32Core::initTouch() { #ifdef NO_TOUCH_API hasMultiTouch = false; #else // Check for windows multitouch support at runtime // This could be done easily during preprocessing but would require building // multiple releases of polycode for both winxp/vista and win7 GetTouchInputInfoFunc = (GetTouchInputInfoType) GetProcAddress(GetModuleHandle(TEXT("user32.lib")), "GetTouchInputInfo"); // If the above multitouch functions were found, then set a flag so we don't // have to check again later hasMultiTouch = ( GetTouchInputInfoFunc == NULL ) ? false : true; #endif } DWORD WINAPI Win32LaunchThread(LPVOID data) { Threaded *threaded = (Threaded*)data; threaded->runThread(); return 1; } void Win32Core::createThread(Threaded *target) { DWORD dwGenericThread; HANDLE handle = CreateThread(NULL,0,Win32LaunchThread,target,0,&dwGenericThread); } void Win32Core::lockMutex(CoreMutex *mutex) { WaitForSingleObject(((Win32Mutex*)mutex)->winMutex,INFINITE); } void Win32Core::unlockMutex(CoreMutex *mutex) { ReleaseMutex(((Win32Mutex*)mutex)->winMutex); } void Win32Core::platformSleep(int msecs) { Sleep(msecs); } CoreMutex *Win32Core::createMutex() { Win32Mutex *newMutex = new Win32Mutex(); newMutex->winMutex = CreateMutex( NULL, FALSE, NULL); return newMutex; } std::vector Win32Core::getVideoModes() { std::vector retVector; return retVector; }