function SceneSound() { } SceneSound.prototype.Update = function() { Polycode.SceneSound_Update(this.__ptr) } SceneSound.prototype.Clone = function(deepClone,ignoreEditorOnly) { var retVal = new Entity() retVal.__ptr = Polycode.SceneSound_Clone(this.__ptr, deepClone,ignoreEditorOnly) return retVal } SceneSound.prototype.applyClone = function(clone,deepClone,ignoreEditorOnly) { Polycode.SceneSound_applyClone(this.__ptr, clone,deepClone,ignoreEditorOnly) } SceneSound.prototype.isDirectionalSound = function() { return Polycode.SceneSound_isDirectionalSound(this.__ptr) } SceneSound.prototype.setDirectionalSound = function(val) { Polycode.SceneSound_setDirectionalSound(this.__ptr, val) } SceneSound.prototype.getSound = function() { var retVal = new Sound() retVal.__ptr = Polycode.SceneSound_getSound(this.__ptr) return retVal } SceneSound.prototype.setLoopOnLoad = function(val) { Polycode.SceneSound_setLoopOnLoad(this.__ptr, val) } SceneSound.prototype.getLoopOnLoad = function() { return Polycode.SceneSound_getLoopOnLoad(this.__ptr) }