class "LightInfoBinding" function LightInfoBinding:__getvar(name) if name == "position" then local retVal = Polycode.LightInfoBinding_get_position(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "direction" then local retVal = Polycode.LightInfoBinding_get_direction(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "specular" then local retVal = Polycode.LightInfoBinding_get_specular(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "diffuse" then local retVal = Polycode.LightInfoBinding_get_diffuse(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "spotExponent" then local retVal = Polycode.LightInfoBinding_get_spotExponent(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "spotCosCutoff" then local retVal = Polycode.LightInfoBinding_get_spotCosCutoff(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "constantAttenuation" then local retVal = Polycode.LightInfoBinding_get_constantAttenuation(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "linearAttenuation" then local retVal = Polycode.LightInfoBinding_get_linearAttenuation(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "quadraticAttenuation" then local retVal = Polycode.LightInfoBinding_get_quadraticAttenuation(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "shadowEnabled" then local retVal = Polycode.LightInfoBinding_get_shadowEnabled(self.__ptr) if retVal == nil then return nil end local __c = _G["LocalShaderParam"]("__skip_ptr__") __c.__ptr = retVal return __c end end function LightInfoBinding:__setvar(name,value) if name == "position" then Polycode.LightInfoBinding_set_position(self.__ptr, value.__ptr) return true elseif name == "direction" then Polycode.LightInfoBinding_set_direction(self.__ptr, value.__ptr) return true elseif name == "specular" then Polycode.LightInfoBinding_set_specular(self.__ptr, value.__ptr) return true elseif name == "diffuse" then Polycode.LightInfoBinding_set_diffuse(self.__ptr, value.__ptr) return true elseif name == "spotExponent" then Polycode.LightInfoBinding_set_spotExponent(self.__ptr, value.__ptr) return true elseif name == "spotCosCutoff" then Polycode.LightInfoBinding_set_spotCosCutoff(self.__ptr, value.__ptr) return true elseif name == "constantAttenuation" then Polycode.LightInfoBinding_set_constantAttenuation(self.__ptr, value.__ptr) return true elseif name == "linearAttenuation" then Polycode.LightInfoBinding_set_linearAttenuation(self.__ptr, value.__ptr) return true elseif name == "quadraticAttenuation" then Polycode.LightInfoBinding_set_quadraticAttenuation(self.__ptr, value.__ptr) return true elseif name == "shadowEnabled" then Polycode.LightInfoBinding_set_shadowEnabled(self.__ptr, value.__ptr) return true end return false end function LightInfoBinding:__delete() if self then Polycode.delete_LightInfoBinding(self.__ptr) end end