#include "Physics2DLUA.h" #include "Physics2DLUAWrappers.h" int luaopen_Physics2D(lua_State *L) { CoreServices *inst = (CoreServices*)lua_topointer(L, 1); CoreServices::setInstance(inst); static const struct luaL_reg physics2dLib [] = { {"PhysicsScreen", Physics2D_PhysicsScreen}, {"PhysicsScreen_Update", Physics2D_PhysicsScreen_Update}, {"PhysicsScreen_addPhysicsChild", Physics2D_PhysicsScreen_addPhysicsChild}, {"PhysicsScreen_removePhysicsChild", Physics2D_PhysicsScreen_removePhysicsChild}, {"PhysicsScreen_addCollisionChild", Physics2D_PhysicsScreen_addCollisionChild}, {"PhysicsScreen_destroyJoint", Physics2D_PhysicsScreen_destroyJoint}, {"PhysicsScreen_createDistanceJoint", Physics2D_PhysicsScreen_createDistanceJoint}, {"PhysicsScreen_createPrismaticJoint", Physics2D_PhysicsScreen_createPrismaticJoint}, {"PhysicsScreen_createRevoluteJoint", Physics2D_PhysicsScreen_createRevoluteJoint}, {"PhysicsScreen_applyForce", Physics2D_PhysicsScreen_applyForce}, {"PhysicsScreen_applyImpulse", Physics2D_PhysicsScreen_applyImpulse}, {"PhysicsScreen_setGravity", Physics2D_PhysicsScreen_setGravity}, {"PhysicsScreen_setTransform", Physics2D_PhysicsScreen_setTransform}, {"PhysicsScreen_getPhysicsEntityByShape", Physics2D_PhysicsScreen_getPhysicsEntityByShape}, {"PhysicsScreen_getPhysicsEntityByFixture", Physics2D_PhysicsScreen_getPhysicsEntityByFixture}, {"PhysicsScreen_setVelocity", Physics2D_PhysicsScreen_setVelocity}, {"PhysicsScreen_setVelocityX", Physics2D_PhysicsScreen_setVelocityX}, {"PhysicsScreen_setVelocityY", Physics2D_PhysicsScreen_setVelocityY}, {"PhysicsScreen_setSpin", Physics2D_PhysicsScreen_setSpin}, {"PhysicsScreen_getVelocity", Physics2D_PhysicsScreen_getVelocity}, {"PhysicsScreen_BeginContact", Physics2D_PhysicsScreen_BeginContact}, {"PhysicsScreen_EndContact", Physics2D_PhysicsScreen_EndContact}, {"PhysicsScreen_PostSolve", Physics2D_PhysicsScreen_PostSolve}, {"PhysicsScreen_wakeUp", Physics2D_PhysicsScreen_wakeUp}, {"PhysicsScreen_getEntityAtPosition", Physics2D_PhysicsScreen_getEntityAtPosition}, {"PhysicsScreen_testEntityAtPosition", Physics2D_PhysicsScreen_testEntityAtPosition}, {"PhysicsScreen_Shutdown", Physics2D_PhysicsScreen_Shutdown}, {"PhysicsScreen_getPhysicsByScreenEntity", Physics2D_PhysicsScreen_getPhysicsByScreenEntity}, {"PhysicsScreen_destroyMouseJoint", Physics2D_PhysicsScreen_destroyMouseJoint}, {"delete_PhysicsScreen", Physics2D_delete_PhysicsScreen}, {"PhysicsJoint", Physics2D_PhysicsJoint}, {"delete_PhysicsJoint", Physics2D_delete_PhysicsJoint}, {"PhysicsScreenEvent_get_localCollisionNormal", Physics2D_PhysicsScreenEvent_get_localCollisionNormal}, {"PhysicsScreenEvent_get_worldCollisionNormal", Physics2D_PhysicsScreenEvent_get_worldCollisionNormal}, {"PhysicsScreenEvent_get_localCollisionPoint", Physics2D_PhysicsScreenEvent_get_localCollisionPoint}, {"PhysicsScreenEvent_get_impactStrength", Physics2D_PhysicsScreenEvent_get_impactStrength}, {"PhysicsScreenEvent_get_frictionStrength", Physics2D_PhysicsScreenEvent_get_frictionStrength}, {"PhysicsScreenEvent_set_impactStrength", Physics2D_PhysicsScreenEvent_set_impactStrength}, {"PhysicsScreenEvent_set_frictionStrength", Physics2D_PhysicsScreenEvent_set_frictionStrength}, {"PhysicsScreenEvent", Physics2D_PhysicsScreenEvent}, {"PhysicsScreenEvent_getFirstEntity", Physics2D_PhysicsScreenEvent_getFirstEntity}, {"PhysicsScreenEvent_getSecondEntity", Physics2D_PhysicsScreenEvent_getSecondEntity}, {"delete_PhysicsScreenEvent", Physics2D_delete_PhysicsScreenEvent}, {"PhysicsScreenEntity_get_collisionOnly", Physics2D_PhysicsScreenEntity_get_collisionOnly}, {"PhysicsScreenEntity_set_collisionOnly", Physics2D_PhysicsScreenEntity_set_collisionOnly}, {"PhysicsScreenEntity", Physics2D_PhysicsScreenEntity}, {"PhysicsScreenEntity_getScreenEntity", Physics2D_PhysicsScreenEntity_getScreenEntity}, {"PhysicsScreenEntity_applyTorque", Physics2D_PhysicsScreenEntity_applyTorque}, {"PhysicsScreenEntity_applyForce", Physics2D_PhysicsScreenEntity_applyForce}, {"PhysicsScreenEntity_setTransform", Physics2D_PhysicsScreenEntity_setTransform}, {"PhysicsScreenEntity_Update", Physics2D_PhysicsScreenEntity_Update}, {"delete_PhysicsScreenEntity", Physics2D_delete_PhysicsScreenEntity}, {NULL, NULL} }; luaL_openlib(L, "Physics2D", physics2dLib, 0); return 1; }