#include "Physics3DLUA.h" #include "Physics3DLUAWrappers.h" int luaopen_Physics3D(lua_State *L) { CoreServices *inst = (CoreServices*)lua_topointer(L, 1); CoreServices::setInstance(inst); static const struct luaL_reg physics3dLib [] = { {"CollisionScene", Physics3D_CollisionScene}, {"CollisionScene_initCollisionScene", Physics3D_CollisionScene_initCollisionScene}, {"CollisionScene_Update", Physics3D_CollisionScene_Update}, {"CollisionScene_enableCollision", Physics3D_CollisionScene_enableCollision}, {"CollisionScene_getCollisionEntityByObject", Physics3D_CollisionScene_getCollisionEntityByObject}, {"CollisionScene_getFirstEntityInRay", Physics3D_CollisionScene_getFirstEntityInRay}, {"CollisionScene_getCollisionByScreenEntity", Physics3D_CollisionScene_getCollisionByScreenEntity}, {"CollisionScene_testCollision", Physics3D_CollisionScene_testCollision}, {"CollisionScene_testCollisionOnCollisionChild", Physics3D_CollisionScene_testCollisionOnCollisionChild}, {"CollisionScene_testCollisionOnCollisionChild_Convex", Physics3D_CollisionScene_testCollisionOnCollisionChild_Convex}, {"CollisionScene_testCollisionOnCollisionChild_RayTest", Physics3D_CollisionScene_testCollisionOnCollisionChild_RayTest}, {"CollisionScene_getCollisionNormalFromCollisionEnts", Physics3D_CollisionScene_getCollisionNormalFromCollisionEnts}, {"CollisionScene_getCollisionNormal", Physics3D_CollisionScene_getCollisionNormal}, {"CollisionScene_applyVelocity", Physics3D_CollisionScene_applyVelocity}, {"CollisionScene_loadCollisionChild", Physics3D_CollisionScene_loadCollisionChild}, {"CollisionScene_enableGravity", Physics3D_CollisionScene_enableGravity}, {"CollisionScene_stopTrackingCollision", Physics3D_CollisionScene_stopTrackingCollision}, {"CollisionScene_addCollisionChild", Physics3D_CollisionScene_addCollisionChild}, {"CollisionScene_trackCollision", Physics3D_CollisionScene_trackCollision}, {"CollisionScene_adjustForCollision", Physics3D_CollisionScene_adjustForCollision}, {"delete_CollisionScene", Physics3D_delete_CollisionScene}, {"CollisionSceneEntity_get_gravityEnabled", Physics3D_CollisionSceneEntity_get_gravityEnabled}, {"CollisionSceneEntity_get_autoCollide", Physics3D_CollisionSceneEntity_get_autoCollide}, {"CollisionSceneEntity_get_gravityVector", Physics3D_CollisionSceneEntity_get_gravityVector}, {"CollisionSceneEntity_get_gVelocity", Physics3D_CollisionSceneEntity_get_gVelocity}, {"CollisionSceneEntity_get_gravityStrength", Physics3D_CollisionSceneEntity_get_gravityStrength}, {"CollisionSceneEntity_get_lastPosition", Physics3D_CollisionSceneEntity_get_lastPosition}, {"CollisionSceneEntity_get_enabled", Physics3D_CollisionSceneEntity_get_enabled}, {"CollisionSceneEntity_set_gravityEnabled", Physics3D_CollisionSceneEntity_set_gravityEnabled}, {"CollisionSceneEntity_set_autoCollide", Physics3D_CollisionSceneEntity_set_autoCollide}, {"CollisionSceneEntity_set_gravityStrength", Physics3D_CollisionSceneEntity_set_gravityStrength}, {"CollisionSceneEntity_set_enabled", Physics3D_CollisionSceneEntity_set_enabled}, {"CollisionSceneEntity", Physics3D_CollisionSceneEntity}, {"CollisionSceneEntity_getSceneEntity", Physics3D_CollisionSceneEntity_getSceneEntity}, {"CollisionSceneEntity_Update", Physics3D_CollisionSceneEntity_Update}, {"CollisionSceneEntity_getType", Physics3D_CollisionSceneEntity_getType}, {"CollisionSceneEntity_getConvexShape", Physics3D_CollisionSceneEntity_getConvexShape}, {"CollisionSceneEntity_createCollisionShape", Physics3D_CollisionSceneEntity_createCollisionShape}, {"delete_CollisionSceneEntity", Physics3D_delete_CollisionSceneEntity}, {"PhysicsScene", Physics3D_PhysicsScene}, {"PhysicsScene_Update", Physics3D_PhysicsScene_Update}, {"PhysicsScene_addPhysicsChild", Physics3D_PhysicsScene_addPhysicsChild}, {"PhysicsScene_trackPhysicsChild", Physics3D_PhysicsScene_trackPhysicsChild}, {"PhysicsScene_addCharacterChild", Physics3D_PhysicsScene_addCharacterChild}, {"PhysicsScene_addVehicleChild", Physics3D_PhysicsScene_addVehicleChild}, {"delete_PhysicsScene", Physics3D_delete_PhysicsScene}, {"PhysicsSceneEntity_get_enabled", Physics3D_PhysicsSceneEntity_get_enabled}, {"PhysicsSceneEntity_set_enabled", Physics3D_PhysicsSceneEntity_set_enabled}, {"PhysicsSceneEntity", Physics3D_PhysicsSceneEntity}, {"PhysicsSceneEntity_getSceneEntity", Physics3D_PhysicsSceneEntity_getSceneEntity}, {"PhysicsSceneEntity_Update", Physics3D_PhysicsSceneEntity_Update}, {"PhysicsSceneEntity_setFriction", Physics3D_PhysicsSceneEntity_setFriction}, {"PhysicsSceneEntity_getType", Physics3D_PhysicsSceneEntity_getType}, {"delete_PhysicsSceneEntity", Physics3D_delete_PhysicsSceneEntity}, {"PhysicsCharacter", Physics3D_PhysicsCharacter}, {"PhysicsCharacter_setWalkDirection", Physics3D_PhysicsCharacter_setWalkDirection}, {"PhysicsCharacter_jump", Physics3D_PhysicsCharacter_jump}, {"PhysicsCharacter_Update", Physics3D_PhysicsCharacter_Update}, {"delete_PhysicsCharacter", Physics3D_delete_PhysicsCharacter}, {"PhysicsVehicle_get_tuning", Physics3D_PhysicsVehicle_get_tuning}, {"PhysicsVehicle", Physics3D_PhysicsVehicle}, {"PhysicsVehicle_addWheel", Physics3D_PhysicsVehicle_addWheel}, {"PhysicsVehicle_applyEngineForce", Physics3D_PhysicsVehicle_applyEngineForce}, {"PhysicsVehicle_setSteeringValue", Physics3D_PhysicsVehicle_setSteeringValue}, {"PhysicsVehicle_setBrake", Physics3D_PhysicsVehicle_setBrake}, {"PhysicsVehicle_ResetVehicle", Physics3D_PhysicsVehicle_ResetVehicle}, {"PhysicsVehicle_Update", Physics3D_PhysicsVehicle_Update}, {"delete_PhysicsVehicle", Physics3D_delete_PhysicsVehicle}, {NULL, NULL} }; luaL_openlib(L, "Physics3D", physics3dLib, 0); return 1; }