$(SolutionDir)..\..\Polycore_d.libPolycore.libfreetype_d.lib;liboggd.lib;libpng15_staticd.lib;libvorbisd.lib;libvorbisfiled.lib;lua5.1d.lib;OpenAL32d.lib;physfsd.lib;zlibd.lib;zlibstaticd.libfreetype.lib;libogg.lib;libpng15_static.lib;libvorbis.lib;libvorbisfile.lib;lua5.1.lib;OpenAL32.lib;physfs.lib;zlib.lib;zlibstatic.libopengl32.lib;glu32.lib;winmm.lib;ws2_32.libopengl32.lib;glu32.lib;winmm.lib;ws2_32.lib$(PolycodeCoreLibsDebug);$(PolycodeDependLibsDebug);$(PolycodeWinLibsDebug)$(PolycodeCoreLibsRelease);$(PolycodeDependLibsRelease);$(PolycodeWinLibsRelease)$(PolycodeDir)Core\include;$(PolycodeDir)Core\Dependencies\include;$(PolycodeDir)Core\PolycodeView;$(PolycodeDir)Core\Dependencies\include\AL;$(IncludePath)$(PolycodeDir)Core\lib;$(PolycodeDir)Core\Dependencies\lib;$(LibraryPath)WIN32;_WINDOWS;%(PreprocessorDefinitions)Level3trueWindowsif not exist "$(SolutionDir)default.pak" copy "$(PolycodeDir)Core\Assets\default.pak" "$(SolutionDir)"
if not exist "$(SolutionDir)hdr.pak" copy "$(PolycodeDir)Core\Assets\hdr.pak" "$(SolutionDir)"
if "$(ConfigurationName)" == "Debug" (
if not exist "$(TargetDir)OpenAL32d.dll" copy "$(PolycodeDir)Core\Dependencies\bin\OpenAL32d.dll" "$(TargetDir)"
if not exist "$(TargetDir)zlibd.dll" copy "$(PolycodeDir)Core\Dependencies\bin\zlibd.dll" "$(TargetDir)"
) else (
if not exist "$(TargetDir)OpenAL32.dll" copy "$(PolycodeDir)Core\Dependencies\bin\OpenAL32.dll" "$(TargetDir)"
if not exist "$(TargetDir)zlib.dll" copy "$(PolycodeDir)Core\Dependencies\bin\zlib.dll" "$(TargetDir)"
)Copying polycode pak files and dlls to project$(PolycodeDir)$(PolycodeCoreLibsDebug)$(PolycodeCoreLibsRelease)$(PolycodeDependLibsDebug)$(PolycodeDependLibsRelease)$(PolycodeWinLibsDebug)$(PolycodeWinLibsRelease)$(PolycodeLibsDebug)$(PolycodeLibsRelease)