#include #include "PolycodeView.h" #include "Polycode3DPhysics.h" using namespace Polycode; class HelloPolycodeApp : public EventHandler { public: HelloPolycodeApp(PolycodeView *view); ~HelloPolycodeApp(); bool Update(); void handleEvent(Event *e); private: Core *core; PhysicsScene *scene; PhysicsCharacter *playerController; ScenePrimitive *player; ScreenLabel *onGroundLabel; Number walkSpeed; Number rotateSpeed; Number playerDirection; ScenePrimitive *testBox; };