/* * Polycode.h * TAU * * Created by Ivan Safrin on 3/12/08. * Copyright 2008 __MyCompanyName__. All rights reserved. * */ #pragma once #include "PolyString.h" #include "PolyData.h" #include "PolyLogger.h" #include "PolyConfig.h" #include "PolyEntity.h" #include "PolyPolygon.h" #include "PolyUtil.h" #include "PolyEvent.h" #include "PolyEventDispatcher.h" #include "PolyEventHandler.h" #include "PolyTimer.h" #include "PolyTween.h" #include "PolyTweenManager.h" #include "PolyResourceManager.h" #include "PolyCore.h" #include "PolyCoreInput.h" #include "PolyInputKeys.h" #include "PolyInputEvent.h" #include "PolyVector3.h" #include "PolyBezierCurve.h" #include "PolyQuaternionCurve.h" #include "PolyRectangle.h" #include "PolyRenderer.h" #include "PolyCoreServices.h" #include "PolyScreen.h" #include "PolyScreenEntity.h" #include "PolyScreenLine.h" #include "PolyScreenMesh.h" #include "PolyScreenShape.h" #include "PolyImage.h" #include "PolyFont.h" #include "PolyFontManager.h" #include "PolyScreenImage.h" #include "PolyScreenSprite.h" #include "PolyScreenLabel.h" #include "PolyScreenCurve.h" #include "PolyTexture.h" #include "PolyMaterial.h" #include "PolyMesh.h" #include "PolyShader.h" #include "PolyFixedShader.h" #include "PolySceneManager.h" #include "PolyCoreServices.h" #include "PolyCamera.h" #include "PolyScene.h" #include "PolyGenericScene.h" #include "PolySceneEntity.h" #include "PolySceneMesh.h" #include "PolySceneLine.h" #include "PolySceneLight.h" #include "PolySkeleton.h" #include "PolyBone.h" #include "PolyScenePrimitive.h" #include "PolySceneLabel.h" #include "PolyParticleEmitter.h" #include "PolyParticle.h" #include "PolySceneRenderTexture.h" #include "PolyScreenEvent.h" #include "PolyResource.h" #include "PolyThreaded.h" #include "PolySound.h" #include "PolySoundManager.h"