Services.ResourceManager:addDirResource("Resources", false) scene = Scene(Scene.SCENE_3D) ground = ScenePrimitive(ScenePrimitive.TYPE_PLANE, 5,5) ground:setMaterialByName("GroundMaterial", Services.ResourceManager:getGlobalPool()) scene:addEntity(ground) box = ScenePrimitive(ScenePrimitive.TYPE_TORUS, 0.8,0.3,30,20) box:setMaterialByName("CubeMaterial", Services.ResourceManager:getGlobalPool()) box:setPosition(0.0, 0.5, 0.0) scene:addEntity(box) lightBase = Entity() scene:addChild(lightBase) light = SceneLight(SceneLight.POINT_LIGHT, scene, 20) light:setPosition(3,2,7) light:setLightColor(1,0,0) scene:addLight(light) light = SceneLight(SceneLight.POINT_LIGHT, scene, 20) light:setPosition(-3,2,7) light:setLightColor(0,1,0) scene:addLight(light) light = SceneLight(SceneLight.POINT_LIGHT, scene, 20) light:setPosition(-3,2,-7) light:setLightColor(0,0,1) scene:addLight(light) light = SceneLight(SceneLight.POINT_LIGHT, scene, 20) light:setPosition(3,2,-7) light:setLightColor(1,0,1) scene:addLight(light) light = SceneLight(SceneLight.SPOT_LIGHT, scene, 10) light:setPosition(0,3,1) light:setLightColor(1,1,0) scene:addLight(light) lightBase:addChild(light) light:lookAt(Vector3(0,0,0), Vector3(0,1,0)) light:enableShadows(true) light = SceneLight(SceneLight.SPOT_LIGHT, scene, 10) light:setPosition(0,3,-1) light:setLightColor(0,1,1) scene:addLight(light) lightBase:addChild(light) light:lookAt(Vector3(0,0,0), Vector3(0,1,0)) light:enableShadows(true) scene:getDefaultCamera():setPosition(5,5,5) scene:getDefaultCamera():lookAt(Vector3(0,0,0), Vector3(0,1,0)) function Update(elapsed) lightBase:setYaw(lightBase:getYaw()+ (elapsed * 10.0)) end